Team Fortress 2

Team Fortress 2

The Arched Nemesis
Pentament 2 Sep, 2014 @ 9:22pm
Stats
- Longer draw time
- Shorter delay until flinching
- Shorter distance
+ Ignites enemies for 10 seconds
+ More ammo capacity
+ Main advantage (auto-liting on fire)

thats all i could think of, with the help of colt. feel free to change or post your own stats :3
Last edited by Pentament; 9 Sep, 2014 @ 4:39pm
< >
Showing 1-15 of 71 comments
Panos 3 Sep, 2014 @ 12:45am 
Originally posted by Mr. Puffle:
+when drawn back, arrow lights on fire
-longer draw time?
-arrow does less damage (cuz it already has fire)
+bigger ammo capacity?

thats all i could think of, feel free to change or post your own stats :3
An arrow of this shape should do alot of damage.
stanloona 3 Sep, 2014 @ 11:59am 
fdawdaa ad awdwad a wd
TriStar 3 Sep, 2014 @ 1:52pm 
how about if u hold back to long u light ur self on fire
and less ammo?
Last edited by TriStar; 3 Sep, 2014 @ 1:52pm
GLAZZMAN 3 Sep, 2014 @ 2:47pm 
+7 ammo (7 extra arrows, 20 total)
+On hit: Target is engulfed in flames
-No headshots
-15% damage penalty(from initial arrow impact. no reduction in fire damage)

Since a fully charged arrow does ALOT of damage to weaker classes without headshots(sniper, spy, scout), and a fire arrow does even more, no headshots. Because of no headshots, extra arrows are given to deal with overhealed, or otherwise healthier classes. Damage reduced because, again, the target is lit on fire. So there is alot of damage output. Id also work on the texture a bit:)
Pentament 3 Sep, 2014 @ 3:24pm 
Originally posted by {2CV}Panos:
Originally posted by Mr. Puffle:
+when drawn back, arrow lights on fire
-longer draw time?
-arrow does less damage (cuz it already has fire)
+bigger ammo capacity?

thats all i could think of, feel free to change or post your own stats :3
An arrow of this shape should do alot of damage.
well, since it already has fire, it should be balanced, right? Also, the arrow is not pointy, so it should not do a lot of damage
Pentament 3 Sep, 2014 @ 3:26pm 
Originally posted by ★★★:
how about if u hold back to long u light ur self on fire
and less ammo?
that seems like a decent idea, but an ammo capacity less than 12? you're going to be looking for ammo packs more than playing the game
jonk 3 Sep, 2014 @ 6:25pm 
LOVE IT
Pentament 3 Sep, 2014 @ 8:10pm 
Originally posted by Ginja Ninja >:D:
LOVE IT
Merci
Atta 4 Sep, 2014 @ 12:30am 
+slight knockback
+more damage
+lights enemies on fire on hit (obviusly)
+
Originally posted by ★★★:
how about if u hold back to long u light ur self
(sounds like a good idea, the fire climbs up the arrow, destroying it and lighting yourself on fire)
-effected by gravity more
-less ammo
-slight speed decrease (because the heads of the arrows look pretty heavy)
Ash Berry 5 Sep, 2014 @ 4:18am 
Afterburn for 10 seconds

-20% damage done
-Cannot headshot non-burning players
Pentament 5 Sep, 2014 @ 8:01am 
thx guys, i edited to add in no headshots and maybe less distance. thank you for giving me more suggestions! :3
Cloud 5 Sep, 2014 @ 9:41am 
+ crit arrow causes napalm explosion that sets players on fire (like detonator)
- no headshots
- 10% damage done
- 50% damage done by crits
Pentament 5 Sep, 2014 @ 3:38pm 
Originally posted by || тrιpleнelιх ||:
+ crit arrow causes napalm explosion that sets players on fire (like detonator)
- no headshots
- 10% damage done
- 50% damage done by crits
its only one arrow, so i dont think it should spread, unless the author says it can detonate
Bezeelbub 6 Sep, 2014 @ 4:32am 
Originally posted by Ash Berry:
Afterburn for 10 seconds

-20% damage done
-Cannot headshot non-burning players
how about it just critz when hit on burning player
Mewdrops 6 Sep, 2014 @ 4:48am 
Sets arrow on flame, always.
Crits a burning player.
No headshots unless charged for say more than 3 seconds. Headshots deal mini crits.
-10% damage penalty.
only 10 arrows.

would allow for a sniper pyro combo.
< >
Showing 1-15 of 71 comments
Per page: 1530 50