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and less ammo?
+On hit: Target is engulfed in flames
-No headshots
-15% damage penalty(from initial arrow impact. no reduction in fire damage)
Since a fully charged arrow does ALOT of damage to weaker classes without headshots(sniper, spy, scout), and a fire arrow does even more, no headshots. Because of no headshots, extra arrows are given to deal with overhealed, or otherwise healthier classes. Damage reduced because, again, the target is lit on fire. So there is alot of damage output. Id also work on the texture a bit:)
+more damage
+lights enemies on fire on hit (obviusly)
+ (sounds like a good idea, the fire climbs up the arrow, destroying it and lighting yourself on fire)
-effected by gravity more
-less ammo
-slight speed decrease (because the heads of the arrows look pretty heavy)
-20% damage done
-Cannot headshot non-burning players
- no headshots
- 10% damage done
- 50% damage done by crits
Crits a burning player.
No headshots unless charged for say more than 3 seconds. Headshots deal mini crits.
-10% damage penalty.
only 10 arrows.
would allow for a sniper pyro combo.