Teardown

Teardown

Better Glass V1.2.1
 This topic has been pinned, so it's probably important
One Thousand Volts  [developer] 23 Nov, 2023 @ 12:24pm
BUG REPORTS
PLEASE READ THE KNOWN ISSUES SECTION IN THE DESCRIPTION BEFORE REPORTING A BUG. YOUR REPORT WILL BE DELETED IF IT IS CLEARLY STATED AS A KNOWN ISSUE.

I will still occasionally release bugfixes to this mod. Please use this discussion to report bugs.
You can also contact me on the Teardown discord: @_realdirtydan_
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Showing 1-14 of 14 comments
Mr.Potato 27 Nov, 2023 @ 9:12am 
good mod but stopped working after a day and said a error message in chat
failed to retrieve savegame.mod.betterglass.glassbreakmode, resetting to default ´when broken´
One Thousand Volts  [developer] 27 Nov, 2023 @ 9:52am 
Originally posted by Mr.Potato:
good mod but stopped working after a day and said a error message in chat
failed to retrieve savegame.mod.betterglass.glassbreakmode, resetting to default ´when broken´
That error message only happens when the mod can't retrieve the settings you've set, so it reset the setting to its default. The mod should still be working fine.
One Thousand Volts  [developer] 27 Nov, 2023 @ 9:53am 
Likely what happened is that you never set a setting for it in the first place, so it reverted to the default setting.
One Thousand Volts  [developer] 27 Nov, 2023 @ 9:59am 
I have now made the error message more clear.
creepysam882 8 Dec, 2023 @ 5:57pm 
it dose not work for some reason
One Thousand Volts  [developer] 9 Dec, 2023 @ 11:11pm 
Originally posted by creepysam:
it dose not work for some reason
Could you please elaborate more? "It doesn't work" isn't really helpful.
RNLIlover92 23 Dec, 2023 @ 9:29am 
Get an error every time glass is smashed 'attempt to yield across metamethod/C - call boundary'. Glass still smashes but sound doesnt play.
Last edited by RNLIlover92; 23 Dec, 2023 @ 9:33am
One Thousand Volts  [developer] 26 Dec, 2023 @ 7:05am 
Originally posted by RNLIlover92:
Get an error every time glass is smashed 'attempt to yield across metamethod/C - call boundary'. Glass still smashes but sound doesnt play.
Unfortunately, I cannot recreate this bug and therefore cannot patch it. It may be something on your end.
RNLIlover92 27 Dec, 2023 @ 12:22pm 
Right, I’ll try a few fixes and get back to you. Thanks.
Phobias 5 Jul, 2024 @ 4:19pm 
So I found out that glass models or whatever made from the creative mode don't break into pieces unless it's the key bind method. Even then sometimes the broken pieces just float in mid air.
One Thousand Volts  [developer] 5 Jul, 2024 @ 8:31pm 
Originally posted by Phobias:
So I found out that glass models or whatever made from the creative mode don't break into pieces unless it's the key bind method. Even then sometimes the broken pieces just float in mid air.

There is a setting for it to affect new objects. Also, the floating pieces bug has been around for a while and I have yet to find a way to fix it.
One Thousand Volts  [developer] 5 Jul, 2024 @ 8:34pm 
The reason it doesn't affect new objects by default is because during my testing it got laggy with the method it uses to check for them.
Last edited by One Thousand Volts; 5 Jul, 2024 @ 8:34pm
kairosg.benedetti 24 Jul, 2024 @ 1:44pm 
really large pieces of glass shatter but kind of stay floating
One Thousand Volts  [developer] 25 Jul, 2024 @ 7:53pm 
Originally posted by kairosg.benedetti:
really large pieces of glass shatter but kind of stay floating
This is a known issue but unfortunately I have not found a way to fix it. Sorry about that.
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