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Another problem is that now B41 doesn't seem to read the common folder. This means that trying to make B41 and B42 compatible will double the file size.
I should update the empty shell of B42 first (for testing purposes) and wait for the multiplayer version of B42 before moving the texture files to the common folder. I will still keep the empty shell of B41.
I hope B41 will be able to read the common folder by then, it will be much more convenient.
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我希望他能成功。
還有另一個問題是現在B41似乎讀取不到common資料夾.這意味著想兼容B41與B42會讓檔案大小加倍.
我應該會先更新B42的空殼(方便測試使用)等待B42多人連線版本再把紋理檔案搬到common資料夾我依舊會保留B41的空殼.
希望屆時B41能讀取common資料夾這樣就方便多了
I have seen a lot of modders on the PZ modding discords reference the same issue in regards to size and common folder with the new mod file structures. Some have been just uploading a separate version for b42 independently of b41 mods.
With that being said, I don't think Tsar's Common Library will be updated. Along with ateliers and the rest. Mod author(IBrRus) has been inactive for over a year and half, and has strict permissions on his work for ask, but no one can contact him. I've been trying to study the lua code myself to bring back that modified elements and custom mustang vehicle, but will take a second as I just started learning
Well, if the multiplayer version is still like this, I'll upload the b42 version separately.
Thanks for your efforts whether successful or not!
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是的這張壁紙非常好看我也喜歡.
好吧,如果多人版還是這樣,我會另外上傳 b42 版本。
感謝你的努力無論成功與否!
He has two mods, one that is a updated tsar code, and a standard vehicle upgrade mod as well.
https://gtm.steamproxy.vip/workshop/filedetails/?id=3304580957
and
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3390453390
With that, I can focus on the mustang port for 42 and functionalities to bring the nikkes back to Project zomboid.
Thanks to @jack rossman.
Thank you. I look forward to that day.
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哇哦 這看起來解決了很多問題
感謝@jack Rossman.
謝謝你 我期待著那一天到來