XCOM 2
Star Wars the Clone Wars
 This topic has been pinned, so it's probably important
Tr0n_W00k13  [developer] 29 Feb, 2024 @ 4:51pm
WSR Commands
I use these commands to override default weapons completely.
;Assault Rifle to DC-15A +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_CV, DONOR_TEMPLATE=WP_DC15A, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_CV, DONOR_TEMPLATE=WP_DC15A) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_CV, DONOR_TEMPLATE=WP_DC15A, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_MG, DONOR_TEMPLATE=WP_DC15A_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_MG, DONOR_TEMPLATE=WP_DC15A_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_MG, DONOR_TEMPLATE=WP_DC15A_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_BM, DONOR_TEMPLATE=WP_DC15A_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_BM, DONOR_TEMPLATE=WP_DC15A_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_BM, DONOR_TEMPLATE=WP_DC15A_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Pistol to DC-17 +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_CV, DONOR_TEMPLATE=WP_DC17, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_CV, DONOR_TEMPLATE=WP_DC17) ;+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_CV, DONOR_TEMPLATE=WP_DC17, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_MG, DONOR_TEMPLATE=WP_DC17_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_MG, DONOR_TEMPLATE=WP_DC17_MG) ;+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_MG, DONOR_TEMPLATE=WP_DC17_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_BM, DONOR_TEMPLATE=WP_DC17_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_BM, DONOR_TEMPLATE=WP_DC17_BM) ;+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_BM, DONOR_TEMPLATE=WP_DC17_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Sniper Rifle to DC-15X +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_CV, DONOR_TEMPLATE=WP_DC15X, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_CV, DONOR_TEMPLATE=WP_DC15X) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_CV, DONOR_TEMPLATE=WP_DC15X, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_MG, DONOR_TEMPLATE=WP_DC15X_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_MG, DONOR_TEMPLATE=WP_DC15X_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_MG, DONOR_TEMPLATE=WP_DC15X_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_BM, DONOR_TEMPLATE=WP_DC15X_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_BM, DONOR_TEMPLATE=WP_DC15X_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_BM, DONOR_TEMPLATE=WP_DC15X_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Shotgun to DC-15S +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_CV, DONOR_TEMPLATE=WP_DC15S, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_CV, DONOR_TEMPLATE=WP_DC15S) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_CV, DONOR_TEMPLATE=WP_DC15S, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_MG, DONOR_TEMPLATE=WP_DC15S_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_MG, DONOR_TEMPLATE=WP_DC15S_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_MG, DONOR_TEMPLATE=WP_DC15S_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_BM, DONOR_TEMPLATE=WP_DC15S_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_BM, DONOR_TEMPLATE=WP_DC15S_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_BM, DONOR_TEMPLATE=WP_DC15S_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Cannon to Z-6 +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_CV, DONOR_TEMPLATE=WP_Z6Rotary, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_CV, DONOR_TEMPLATE=WP_Z6Rotary) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_CV, DONOR_TEMPLATE=WP_Z6Rotary, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_MG, DONOR_TEMPLATE=WP_Z6Rotary_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_MG, DONOR_TEMPLATE=WP_Z6Rotary_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_MG, DONOR_TEMPLATE=WP_Z6Rotary_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_BM, DONOR_TEMPLATE=WP_Z6Rotary_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_BM, DONOR_TEMPLATE=WP_Z6Rotary_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_BM, DONOR_TEMPLATE=WP_Z6Rotary_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Sword to empty hand +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_CV, DONOR_TEMPLATE=IRI_Punch_CV, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_CV, DONOR_TEMPLATE=IRI_Punch_CV) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_CV, DONOR_TEMPLATE=IRI_Punch_CV, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_MG, DONOR_TEMPLATE=IRI_Punch_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_MG, DONOR_TEMPLATE=IRI_Punch_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_MG, DONOR_TEMPLATE=IRI_Punch_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_BM, DONOR_TEMPLATE=IRI_Punch_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_BM, DONOR_TEMPLATE=IRI_Punch_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sword_BM, DONOR_TEMPLATE=IRI_Punch_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Vektor Rifle to DC-17X +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_CV, DONOR_TEMPLATE=WP_DC17X, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_CV, DONOR_TEMPLATE=WP_DC17X) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_CV, DONOR_TEMPLATE=WP_DC17X, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_MG, DONOR_TEMPLATE=WP_DC17X_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_MG, DONOR_TEMPLATE=WP_DC17X_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_MG, DONOR_TEMPLATE=WP_DC17X_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_BM, DONOR_TEMPLATE=WP_DC17X_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_BM, DONOR_TEMPLATE=WP_DC17X_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=VektorRifle_BM, DONOR_TEMPLATE=WP_DC17X_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Bullpup to DC-17M +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_CV, DONOR_TEMPLATE=WP_DC17M, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_CV, DONOR_TEMPLATE=WP_DC17M) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_CV, DONOR_TEMPLATE=WP_DC17M, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_MG, DONOR_TEMPLATE=WP_DC17M_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_MG, DONOR_TEMPLATE=WP_DC17M_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_MG, DONOR_TEMPLATE=WP_DC17M_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_BM, DONOR_TEMPLATE=WP_DC17M_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_BM, DONOR_TEMPLATE=WP_DC17M_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=Bullpup_BM, DONOR_TEMPLATE=WP_DC17M_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;WristBlade to Retractable Arm Vibro Blade +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_CV, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_CV, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_CV, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_CV) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_CV, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_CV, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_MG, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_MG, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_MG, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_BM, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_BM, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=WristBlade_BM, DONOR_TEMPLATE=RetractableArmVibroBladeSingle_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Ballistic Shield to Blast Shield +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_CV, DONOR_TEMPLATE=BlastShield_CV, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_CV, DONOR_TEMPLATE=BlastShield_CV) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_CV, DONOR_TEMPLATE=BlastShield_CV, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_MG, DONOR_TEMPLATE=BlastShield_MG, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_MG, DONOR_TEMPLATE=BlastShield_MG) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_MG, DONOR_TEMPLATE=BlastShield_MG, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_BM, DONOR_TEMPLATE=BlastShield_BM, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_BM, DONOR_TEMPLATE=BlastShield_BM) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=BallisticShield_BM, DONOR_TEMPLATE=BlastShield_BM, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Grenade Launcher to PLX-1 +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=GrenadeLauncher_CV, DONOR_TEMPLATE=WP_PLX-1, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=GrenadeLauncher_CV, DONOR_TEMPLATE=WP_PLX-1) +ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE=GrenadeLauncher_CV, DONOR_TEMPLATE=WP_PLX-1, REPLACE_WEAPON_ANIMSETS=True, REPLACE_SOLDIER_ANIMSETS=True) ;Rocket Launcher to RPS-6 +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_RocketLauncher_CV, DONOR_TEMPLATE=WP_RPS6, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=False, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_RocketLauncher_MG, DONOR_TEMPLATE=WP_RPS6, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=False, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_RocketLauncher_BM, DONOR_TEMPLATE=WP_RPS6, COPY_LOCALIZATION=True, COPY_DONOR_ATTACHMENTS=False, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
Last edited by Tr0n_W00k13; 29 Feb, 2024 @ 5:11pm
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Showing 1-3 of 3 comments
WTFłłVIPΣR 3 Mar, 2024 @ 11:19pm 
but where do i put it? novice modder here. i just bought the game but id like to do this. whats the file called?
Kestalus 4 Mar, 2024 @ 10:14am 
Originally posted by WTFłłVIPΣR:
but where do i put it? novice modder here. i just bought the game but id like to do this. whats the file called?

The post linked below should help you out:

https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/
kern 9 Mar, 2024 @ 7:23am 
Hey boss; this seems to hide Magnetic Weapon Assault Rifles from being upgraded at Engineering for me; any ideas how to fix?
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Showing 1-3 of 3 comments
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