XCOM 2
Stukovs 9-Tier Weapon Overhaul
 This topic has been pinned, so it's probably important
Stukov81-T.TV  [developer] 11 Nov, 2023 @ 11:39am
Feedback - Bugs
Found anything wrong?
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Showing 1-10 of 10 comments
Aldaron 9 Dec, 2024 @ 10:54pm 
hey stukov, after update, amalgation specs that were designed for using hunter rifles (pathfinder. huntsman) can´t use them anymore, is this intended or is something broken in my end? thank you
Stukov81-T.TV  [developer] 10 Dec, 2024 @ 12:01am 
Yes I did a design change. I will try to update the amalgamation specs
Aldaron 10 Dec, 2024 @ 2:03am 
thank you
tylercobb2003 30 Dec, 2024 @ 10:36am 
On my most recent campaign I'm not getting the option to research pulse lasers. Did you rework the research progression?
Stukov81-T.TV  [developer] 30 Dec, 2024 @ 10:37am 
Story Progress needed
This is the new change ... progress through the tiers now forces you to do story Missions.
Laser Weapons only need Skulljack project, which has been made faster
Magnetic Weapons need a completed Alien Encryption Research
Coil Guns need Part 2 of the Codex Brain Shadow Chamber Project
Beam Weapons need the Shadow chamber have completed the Forge Stasis Suit project.
Aldaron 10 Aug @ 4:11am 
from main comment and couple more
- I have laser and coil strike and battle rifle available since begining
- I also have copy of laser and coil strike and battle rifle, that is unlocked after reasearching proper tech, but they are free and doesn´t have bonuses (no scope and russian roulette)
- I have 2 types of smg and something with category carbine, that looks like smg
- I also have crossbow available (T1, T2 and T3) that is free
- rifle, cannon, sniper rifle and shotgun (for example CV) don´t have any description as oppose to for example ABBA weapons
- weird interaction with WIO mod - when I build some types of laser weapons, I pay supplies for it and it doesn´t add enything to inventory (for example vector rifle)
Stukov81-T.TV  [developer] 10 Aug @ 6:06am 
currently i am not modding XCOM anymore but thanks for your feedback. i will keep it in mind should i return. The "no scope and russian roulette" should be default behavior at least and i should mention to not use Kirukas mod together with this
Aldaron 10 Aug @ 8:42am 
thank you, so I should unsuscribe from Better Barracks Arsenal and Strike and Battle rifle?
Stukov81-T.TV  [developer] 10 Aug @ 8:54am 
you should definetly keep ABBA but remove the Strike and Battle Rifles mod in my opinion
Aldaron 10 Aug @ 10:31am 
thank you. All the best :)
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