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For the flamestrike minigame, I will need to do a few tests to see what causes the lag, if it's either the animations or the dummy units that cast the spell (this increases network traffic). Both points can be improved on.
I like your DoT idea, will use. Being able to purge others, might be just a tiny bit too evil :)
We don't really have a very clear plan of what we are doing next. Can you explain how the minigame you mentioned (Arachnophobia) works, I can't remember. I'd also be glad to hear any other suggestions for what minigames you'd be interested in seeing.
P.S. Yes you do need an upgrade, badly. I'm amazed you are able to play Dota2 xD
The peasant walks normally until a spider comes up to it and scares the peasant. The peasant then runs away from the source of the scare and around the maze, killing any spider that stands in their way. Eventually, more peasants begin to spawn and it becomes chaotic. I think each spider started with 2 or 3 lives, or it was dependent on how many players were in the game.
If a spider runs out of lives, it will respawn as a ghost which is immune to the peasant's stomping; but can still use scare to make the peasant run around.
Thematically, it doesn't have to be spiders and peasants (there's no peasants in the game!). Perhaps it could be Treants and Timbersaw (so many fun voice lines to play with) or Axe and Broodmothers, etc.
If I'm awake when you guys are testing the maps, I'll probably join you guys in map testing!