Dota 2
Omni Party
fishy 17 Oct, 2014 @ 9:41am
Hi!
Fishy here. Just played my first game of ToM with you guys and it's pretty cool! Here's some issues I had, mostly on the technical side. The suggestions are just my two cents and you can ignore that if there's already too much on your hands which I'm sure there are!

Lag issues - Treant and Skeleton mini games
I started lagging really bad when the treant game (dodging the bombs) got to the point where lots of bomb markers stacked together on the ground. (Game becomes choppy and suddenly when my computer caught up, everything happened at once, chat just went zoom!)

It continued to happen in the skeleton mini game. It's probably simply due to the sheer number of skeletons coupled with what went on in the previous mini game.

I'm doubtful that it's a problem on the host's end because everyone else seemed to be playing normally. The obvious reason is my computer is too slow or my ping is too high. (I'll paste my specs at the end of the post)

Misc
Snowball game
I knew what to do, I was just playing with 300ms ping (from New Zealand). This game was pretty straightforward for me to understand; I just failed because of my connection so I think this mini game is just fine!

But I think it takes too long. Maybe put the initial timer lower and increase the timer for every person who passes the checkpoint? It'll speed the game up if there are players who are unable to even get past the first point due to either lag or other reasons.

Invisibility runes
Listening to your stream, I assume you guys have bottles with other runes? If you want to keep that concept, I think it's fine. You could put console warnings that counts down 5 seconds till the night falls so people can activate the runes.

Also, you could make the kill trigger at night a damage-over-time so that those who had bottles would know to activate the runes, or those who couldn't find the right bottle still have a chance. It's only if you intend to give chances to those who didn't find invis runes, though.

I'm tossing around the idea of stealing or purging invisibilities from enemies but that's probably too evil.

Sven and Riki
I had no problems with these games. They're really fun!

What's next?
I'm looking forward to seeing this game grow! I really liked the Arachnophobia game from Uther Party; but there's an RNG element to it so it might not be ideal to put in this early in development. Aside from the technical issues with too many resources from skeletons and fire bombs, I think this was pretty cool! Good luck, guys!

Specs (I probably need an upgrade soon!)
I'm on a laptop so a lot of stuff probably makes sense now regarding the lag.
Processor : Intel i5 2.67GHz
RAM : 4GB
Graphics : nVidia GeForce 420M with I think 512MB memory
Not using an SSD
Last edited by fishy; 17 Oct, 2014 @ 9:43am
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Showing 1-2 of 2 comments
Smaug-  [developer] 17 Oct, 2014 @ 2:22pm 
Thanks a lot for trying our map and the feedback! :D

Lag issues
I will try capping the number of skeletons to a more reasonable number, having 500 vs maybe around 150 will probably not affect gameplay and considerably improve performance.

For the flamestrike minigame, I will need to do a few tests to see what causes the lag, if it's either the animations or the dummy units that cast the spell (this increases network traffic). Both points can be improved on.

Snowball game
Great idea! I'll do it the way you suggested.

Invisibility
This was the 1st minigame we implemented and it is in need of a small rework. It's currently too complicated and people don't understand it even after they play it. A timer for when night comes is already in the development version.

I like your DoT idea, will use. Being able to purge others, might be just a tiny bit too evil :)

What's next
We have a 7th minigame almost ready, only missing a few particle effects and some balancing. It involves an arena with snowballs that you can push around to kill others. The idea being to get as many kills as possible.

We don't really have a very clear plan of what we are doing next. Can you explain how the minigame you mentioned (Arachnophobia) works, I can't remember. I'd also be glad to hear any other suggestions for what minigames you'd be interested in seeing.

P.S. Yes you do need an upgrade, badly. I'm amazed you are able to play Dota2 xD
Last edited by Smaug-; 17 Oct, 2014 @ 4:33pm
fishy 17 Oct, 2014 @ 7:49pm 
Thanks for the reply!

Lag issues
Good to know that the lag issue has been considered before!

Snowball arena?!
Oh my gosh, the thunderball/snowball arena from Uther Party was actually what I wanted to suggest instead of Arachnophobia. I am so happy that is coming out next!

Arachnophobia
Arachnophobia is a maze survival map. Basically, it consists of the players being spiders and starts off with a giant peasant in the maze.

The peasant walks normally until a spider comes up to it and scares the peasant. The peasant then runs away from the source of the scare and around the maze, killing any spider that stands in their way. Eventually, more peasants begin to spawn and it becomes chaotic. I think each spider started with 2 or 3 lives, or it was dependent on how many players were in the game.

If a spider runs out of lives, it will respawn as a ghost which is immune to the peasant's stomping; but can still use scare to make the peasant run around.

Thematically, it doesn't have to be spiders and peasants (there's no peasants in the game!). Perhaps it could be Treants and Timbersaw (so many fun voice lines to play with) or Axe and Broodmothers, etc.


If I'm awake when you guys are testing the maps, I'll probably join you guys in map testing!
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