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Beside the scripts that make everything work. You have the vox files, which is what you will be changing in magicavoxel to fit whatever ragdoll you are designing. Then you have the xml files which is what your instance (ragdoll) is linked to and is very important if you want them to be spawnable.
Other then that search for guides and tutorials for teardowns editor and magicavoxel. Because they'll go into more detail on everything in the editors and get you more familiar with them.
I'm going to make a guide on it because I realize that its somewhat complicated. Though I hope that I've at least cleared up how you access the file directory.
But the xml files need to be paired with the instances/ragdolls and changed if you are making more than one ragdoll. Mainly what I did was make copies of the xml files and rename them to an example being ragdoll_1, don't use the same xml file for different instances as it will just copy the contents of what was on there originally.