Garry's Mod

Garry's Mod

TARDIS
swinxz 14 May, 2017 @ 8:58pm
TARDIS Safeguards
Various safeguards that could be toggled with a small switch on the console, maybe forced on by admins if they're feeling like douche bags
Players could also choose if there are only some safeguards on
in settings, if forced on by admins ALL safeguards are on regardless.

Would stop you from meterializing if destination was found to be unsafe such as colliding with props/world,[prntscr.com] or too many hostile NPCs nearby. Would trigger your basic cloiser/red lights warning, rematerialize where it dematerialized unless activated by HADS (if possible to detect this) in which case would stay in vortex and the basic warning would stop after a few seconds.
Last edited by swinxz; 14 May, 2017 @ 8:58pm
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Showing 1-3 of 3 comments
Cpt Jirk 15 May, 2017 @ 4:13pm 
cool idea
Divided  [developer] 21 May, 2017 @ 4:03pm 
Not a bad idea, if this is done it would be part of the stuff which stops you spawning in designated anti-tardis zones:

https://github.com/MattJeanes/TARDIS/issues/122
swinxz 21 May, 2017 @ 5:50pm 
Yea I was thinking about that too. Maybe admins could bypass that specific 'safeguard'
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