RimWorld

RimWorld

Stack gap
Item-limit Bug
i think stack gap is not working correctly. Max stack is working but if i want to store 10 he-shells, 10 smoke-shells and 10 EMP-shells it just stores 1 of the item. I tried everything. Itemlimit is 0-500 overall, stack is unlimited and each shell is set on 10. It should store 10 of each 3 shells in the storage but as i said it only stores 1 item (10 he shells) and that it says there is no storage space for the over 2 items. I tried every possible combination. It looks like a small shelve can only carry 1 Item in a cell and the big shelve 2 items a cell.
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Showing 1-5 of 5 comments
Soup_UK 10 Aug @ 12:34am 
I've noticed this very recently I've been using Stack Gap since 1.6 launched publicly and I'm fairly certain I would have spotted this earlier and wonder if one of the Rimworld patches released in the past two weeks has caused it.

The other issue is container settings disappearing after a Grav Ship launch. This effect is impacting some other mods that do similar things to contains like Stack Gap.
ipsi 16 Aug @ 11:17am 
Seeing the same issue. Makes it tricky trying to add, say, a few components, survival meals, and bedrolls to my gravship - it's all or nothing :O

It will sometimes add more than one - e.g., I've got three stacks in one storage unit, with 5 components, 1 survival meal, and 10 survival meals. That said, I haven't yet checked if it's a wonky interaction with another mod, or if it's this mod and the base game.
ipsi 16 Aug @ 11:45am 
Checked it, and it does seem to be an issue with this mod specifically - I see the same behavior with just it + Harmony + all official DLC enabled:

If *any* resource has a stack limit set, then the storage unit appears to be limited to *one* stack of each item, regardless of how many tiles are available to the storage unit.

You can check this by putting down a large stockpile zone, and see that if you put a limit in for *anything*, pawns won't ever haul more than a single stack to it, and it'll report "No storage with available space" (or similar) if you try and force pawns to haul to it.

I'm also pretty sure this *used* to work, so unsure if this is a change that the base game made, or if this is caused by a change in Harmony, or in this mod.
ipsi 16 Aug @ 11:52am 
Disabling the "Enable similar stacks limit stuff" option also kinda breaks the mod - now it'll allow an infinite number of stacks of each item, but each stack has a maximum of "N", and I'm pretty sure that's now how it was intended to work 🤔
SeanWoo 24 Aug @ 1:43pm 
I noticed a similar behavior as with ipsi, and I think the mod is broken.
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