Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other issue is container settings disappearing after a Grav Ship launch. This effect is impacting some other mods that do similar things to contains like Stack Gap.
It will sometimes add more than one - e.g., I've got three stacks in one storage unit, with 5 components, 1 survival meal, and 10 survival meals. That said, I haven't yet checked if it's a wonky interaction with another mod, or if it's this mod and the base game.
If *any* resource has a stack limit set, then the storage unit appears to be limited to *one* stack of each item, regardless of how many tiles are available to the storage unit.
You can check this by putting down a large stockpile zone, and see that if you put a limit in for *anything*, pawns won't ever haul more than a single stack to it, and it'll report "No storage with available space" (or similar) if you try and force pawns to haul to it.
I'm also pretty sure this *used* to work, so unsure if this is a change that the base game made, or if this is caused by a change in Harmony, or in this mod.