Project Zomboid

Project Zomboid

Excalibolg
B42.12 Bug
Here is what I saw in console.txt please let me know if you need anything else. This was upon loading into the game

STACK TRACE
-----------------------------------------
function: initBaseProperty -- file: P4Excalibolg.lua line # 250 | MOD: Excalibolg
function: OnLoad -- file: P4Excalibolg.lua line # 102 | MOD: Excalibolg

ERROR: General f:0, t:1758935036071> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in initBaseProperty at KahluaUtil.fail(KahluaUtil.java:101).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.gameStates.IngameState.enter(IngameState.java:813)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133)
zombie.GameWindow.logic(GameWindow.java:386)
zombie.GameWindow.frameStep(GameWindow.java:923)
zombie.GameWindow.mainThreadStep(GameWindow.java:647)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1758935036071> -----------------------------------------
STACK TRACE
-----------------------------------------
function: initBaseProperty -- file: P4Excalibolg.lua line # 250 | MOD: Excalibolg
function: OnLoad -- file: P4Excalibolg.lua line # 102 | MOD: Excalibolg