Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://pastebin.com/NEvTyNpa
Also, could you check what is your CE version in main menu Mods tab? It throws errors cause it can't find a new mechanic from CE 5.5. Do your guns play recoil animations when shooting?
I will try in an hour...
Exception from asynchronous event: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.FleckManager..ctor () [0x00031] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.FleckManager..ctor (Verse.Map parent) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.Map.Verse.Map.ConstructComponents_Patch4(Verse.Map)
at (wrapper dynamic-method) Verse.MapGenerator.Verse.MapGenerator.GenerateMap_Patch3(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>)
at (wrapper dynamic-method) Verse.Game.Verse.Game.InitNewGame_Patch2(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00011] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.LongEventHandler.Verse.LongEventHandler.RunEventFromAnotherThread_Patch0(System.Action)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.RunEventFromAnotherThread_Patch0 (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
CE introduces a new class of effects - flecks with gravity, which I guess is considered to be part of world gen.
Errors were there because that class was missing, and it somehow cascaded into a full load failure. Flecks were missing a flecksystem, fleckmanager failed because of no flecksystem, and initialising flack manager is part of generating the world