Garry's Mod

Garry's Mod

Revelation
grimwit 5 Nov, 2023 @ 9:22am
Strategies and Solutions
Alright, let's solve this puppy.

The goal seems to be to collect speeches from our main character who I will call M. These play when you find a landmark with some sort of trigger.

The problem of navigation is very similar to navigating an ocean on a foggy night. We can barely see some landmarks or islands on the horizon. That means, if you keep one landmark on the edge of your vision, you can start to scan for other. With this, we can, kind of map without breaking into Hammer. Still, Directions like "North, South, etc.." are meaningless. We don't even have a sun to navigate with.

Known Speech Triggers (so far)
-Pressed Flower 1
-Pressed Flower 2
-Big Oak
-Baby Doll (this one's tricky because it's in a shallow hole
-Paper in the Burned House
-Bottle on a Bench Near Water
-Cloth in Tree (didn't see the cloth, but M did)
-Drawing on Picnic Table
-Notepad on Broken Bench
-Flower Drawing on a Dirt Mound

Also, just hitting the edge of the map, where M will either turn around or teleport to a seeming random location.

There are credits int he Description for an En song, which tells me there IS an end game. If I had to guess, I would say it's collecting 10 triggers? Second guess is finding a specific trigger.

(and for the record, I live for these kind of puzzles)

Please share info, Strategies, Experiences.
Last edited by grimwit; 5 Nov, 2023 @ 9:55am
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grimwit 5 Nov, 2023 @ 9:32am 
The Easiest landmarks to find are the Fence. You will always approach the fence from the same direction. Simply, if M wanders to the other side, he complains that "I can't just wander off" (wandering is all he does, tho) and beam you back to the same side of the fence.

SO

Approach the fence and follow it to the left. You should easily find...
- A square stone with a pressed fake flower.
An opening gate area. (as far as I can tell, this leads nowhere)
An Arrow Sign that points back to the Pressed Fake Flower.
A Grave which you would think triggers a speech, but doesn't.
- A burned down house with a paper inside.
- A bench with a bottle on it.

At the Pressed Fake Flower, if you run directly opposite from the fence, you should eventually find a shallow dip in the ground where the broken doll is.

I'll find easier ways to get the rest.
Last edited by grimwit; 5 Nov, 2023 @ 9:39am
grimwit 5 Nov, 2023 @ 11:28am 
Alright, I finished the map. Here's the solution, without cheating and playing the map on its terms.

For the purposes of Navigation, imagine the fence to be the North of the map. If we do so, look at the dirt and you'll notice its grain runs roughly North and South. (not always true, but 9 times out of 10 true).

Follow the fence East and West and you will find...
1. A Pressed Fake Flower
2. A Paper inside a Burned Down House
3. A Bench with a Bottle on it.
4. When the fence ends, continue where it would have lead and you will see the Big Oak to your left.

From the fence line, every other trigger can be found. All these directions are approximations, which is the best I can do without a compass. It may take you a couple of tries. If you get lost or hit the end of the map and it randomly teleports you, look at the grain in the dirt and follow towards what you think is North until you get to the fence again.

5. From the Pressed Fake Flower, run directly South and you will eventually find a shallow hole with a Baby Doll in it.
6. Tricky. From the Pressed Fake Flower, head South East (you might align the NW and SE corners of the stone to find the alignment). You will spot a short wide pile of dirt with a child's flower drawing. This one is tough the first time you look for it. Just keep trying.
7. From the Pressed Fake Flower, follow the fence East for 22 Paces (run and listen to your footsteps.) This will take you to the other side of a hill. Head South. (This will also lead you to the Child's Flower Drawing) until you see a broken bench. There you will find a Notebook/Clipboard.
8. At the Arrow Sign near the gate of the fence, head straight South. You should come across a Picnic Table with a child's drawings on it.
9. At the Picnic Table, head West and you'll see a stone jetting out of the ground among some trees. Very near that stone you'll find a Child's Caby Clothes hanging on a tree.
10. Another Tricky one. From the Picnic Table, head South-by-South-West (means head south and drift to your right) and you'll find a cluster of stones with a wooden post sticking in the ground. VERY near that post is another stone with a Pressed Flower on it.

After you trigger all ten, you'll be isekai'ed into a burning maze. It's not much of a maze, so just pick a wall and follow it. This will lead you to the end sequence. You'll know you' near when you see Green on the wall.


Alright, that's all I got.
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