RimWorld

RimWorld

Caravan Activities Framework [Discontinued for now]
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Bambaryła  [developer] 24 Oct, 2023 @ 12:17pm
Propose your activities and mod integrations!
I will consider each of them and implement some of them
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Showing 1-9 of 9 comments
YepThatsMyName 25 Oct, 2023 @ 8:16am 
Induce in Music - Sing songs, play guitar and whatever else around a campfire. Gain recreation, comfort and a mood buff (if the activity has been going on for a while)

Make friends along the way - Look for drifters, hitchhikers or lonely travellers willing to join your caravan and your colony. Chance depends on the caravans average social skill, decreases with your overall colony population. Cooldown if you manage to recruit someone.

Dismantle some junk - Look for junk to dismantle and gain small, random amounts of steel, components and rarely, plasteel.

Set up a trading post - Set up a trading post. Trading caravans will come and want to trade with you alongside random travellers wanting to buy something. Uses pawn with highest social.

Get rid of someone (quietly) - Want to get rid of someone without having everyone get all sad? This will allow you to kill anyone you want in the caravan, and only those pawns who are in the caravan AND would get sad will gain the mood debuff. No social problems either.

Engage in trials of the Spartan variety - Pawns gain skills like shooting and melee in exchange for injuries and/or possible death. Very rarely, Wimps may lose their wimpyness and average pawns may become tough.
Bambaryła  [developer] 25 Oct, 2023 @ 11:16am 
@YepThatsMyName: Thanks for the proposals.
number 1 is not doable, number 2 might be doable (new colonist as "loot"), number 3 is very nice, number 4 is doable (set up a trading post, requires social skill, you have to have food, wood, steel in the caravan, earns some random amount of silver after a week), number 5 is kinda doable, number 6 is half doable (trait changes are not supported)
Bluewolf 29 Oct, 2023 @ 7:27am 
Set up ambush. Either a mission similar to steal or it creates a combat incident of varying intensity. Possibly with the ability to target specific factions, like ambushing specifically people from the empire or pirates.

-Lone wanderers
-Traders
-Military patrols
[Я_Я] OMG67 1 Nov, 2023 @ 2:57pm 
Integration for Vanilla Outposts Expanded? So you can send a caravan to help out an outpost? (If it's a production one, make the outpost produce sooner/more and if it's one that for example stops raids from happening at your base, make them help when the outpost is attacked?).
Bambaryła  [developer] 1 Nov, 2023 @ 11:31pm 
@OMG67 maybe in 2.0, that's a lot of C#
IslandPotato 4 Nov, 2023 @ 10:10am 
Firstly, love the mod!

I like the 'help' option that is already in the mod, but I think something like 'ask for quest' or something might be quite good - chance to generate a quest for you to complete for the town, or just a general quest from Vanilla. Would work amazingly well with Nomad runs where getting quests out and about isn't really possible
Bambaryła  [developer] 16 Nov, 2023 @ 7:18am 
@IslandPotato: I acttually considered that for 2.0 if it ever comes
SkylineOdeum 18 Apr, 2024 @ 5:16pm 
Any chance you might consider doing your own version of road building mechanics with the features of this mod or maybe having this mod features influence in one of the existing road building mods?
Bambaryła  [developer] 19 Apr, 2024 @ 2:15am 
that's out of scope, it was invented more to be a companion mod to those other two
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