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Make friends along the way - Look for drifters, hitchhikers or lonely travellers willing to join your caravan and your colony. Chance depends on the caravans average social skill, decreases with your overall colony population. Cooldown if you manage to recruit someone.
Dismantle some junk - Look for junk to dismantle and gain small, random amounts of steel, components and rarely, plasteel.
Set up a trading post - Set up a trading post. Trading caravans will come and want to trade with you alongside random travellers wanting to buy something. Uses pawn with highest social.
Get rid of someone (quietly) - Want to get rid of someone without having everyone get all sad? This will allow you to kill anyone you want in the caravan, and only those pawns who are in the caravan AND would get sad will gain the mood debuff. No social problems either.
Engage in trials of the Spartan variety - Pawns gain skills like shooting and melee in exchange for injuries and/or possible death. Very rarely, Wimps may lose their wimpyness and average pawns may become tough.
number 1 is not doable, number 2 might be doable (new colonist as "loot"), number 3 is very nice, number 4 is doable (set up a trading post, requires social skill, you have to have food, wood, steel in the caravan, earns some random amount of silver after a week), number 5 is kinda doable, number 6 is half doable (trait changes are not supported)
-Lone wanderers
-Traders
-Military patrols
I like the 'help' option that is already in the mod, but I think something like 'ask for quest' or something might be quite good - chance to generate a quest for you to complete for the town, or just a general quest from Vanilla. Would work amazingly well with Nomad runs where getting quests out and about isn't really possible