Dota 2
Epic Boss Fight (Discontinued)
Tomrock 2016 年 8 月 4 日 上午 3:46
One word to describe the changes done to ebf in the last month
Unplayable.
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目前顯示第 1-11 則留言,共 11
dopamine hunter 2016 年 8 月 4 日 上午 4:00 
you've been complaining for months, you are free to stop playing at any point

not to mention this is literally the worst form of critique, you don't mention what is unplayable so if you're just going to scream noise in the air please just don't say anything at all
最後修改者:dopamine hunter; 2016 年 8 月 4 日 上午 4:04
Ken 2016 年 8 月 4 日 上午 4:14 
I honestly think the threat meter is way over sensitive for the game play.
I understand that the concept of a creep can target any hero is definitely interesting but with the current update/ settings these creeps are too sensitive and behave like 'touch me not'. Because of that it disrupts the whole concept of our current pub style 'Teamplay', especially making weaker support heroes way weaker and tanks unable to fulfill their roles while playing the challenger mode.
My suggestion to the developers is to kindly put a higher threshold at which the creeps feel terrified and change & charge at an another hero. Mercy please! on the supports and other weaker heroes. :D
dopamine hunter 2016 年 8 月 4 日 上午 4:40 
the problem is people are not adjusting to the changes and keep skilling only stats and not buying the new blademail items which generate threat and then wonder why they're not able to tank and the dpses don't stop attacking instead of letting the threat cool off a little bit; the system is actually very forgiving considering threat decreases exponentially and you can get rid of built up threat very easily

there's a reason why the number under the boss' name changes colour; adjust or lose, all i can do is update the game info panel but i doubt anyone reads it.
最後修改者:dopamine hunter; 2016 年 8 月 4 日 上午 4:41
Ken 2016 年 8 月 4 日 上午 5:04 
I read the updates and thanks to the updates the game does't become routine, easy and boring. It's precisely due to that, we are still playing this game. Anyway I still think the threat meter needs a bit nerf. for example, it a target hero makes 50%(or higher) of incoming damage rather than the hero making highest incoming damage(which would be something like 100%/7 ~14% or hgiher).

引用自 houthakker
the problem is people are not adjusting to the changes and keep skilling only stats and not buying the new blademail items which generate threat and then wonder why they're not able to tank and the dpses don't stop attacking instead of letting the threat cool off a little bit; the system is actually very forgiving considering threat decreases exponentially and you can get rid of built up threat very easily

there's a reason why the number under the boss' name changes colour; adjust or lose, all i can do is update the game info panel but i doubt anyone reads it.
Tomrock 2016 年 8 月 4 日 上午 5:35 
The midas gain is too low considering the number of levels are shortened, can't get enough items to tank.
This game is unwinnable without a preplanned party on impossible mode.
(I agree I was like against dumb tanking and more team play)
BUT hey why was ebf famous ? we need something to kill time and have a chilled play right ?
Anyways who wants to fight AI ?
Only a selected set of hero-line ups can get pass impossible mode.
"This may be my last rant. Sorry for wasting my time, I invested a lot here barking about things I didn't like about this game , because I genuinly cared about it.
最後修改者:Tomrock; 2016 年 8 月 4 日 上午 5:39
dopamine hunter 2016 年 8 月 4 日 上午 5:42 
you are allowed to rant, but your first post did not serve any purpose and did not help in any way; receiving posts like that is just frustrating considering i am doing this in my spare time because i like the gamemode and want it to continue living
最後修改者:dopamine hunter; 2016 年 8 月 4 日 上午 5:49
Ken 2016 年 8 月 4 日 上午 7:01 
引用自 BrightSky
This game is unwinnable without a preplanned party on impossible mode.
(I agree I was like against dumb tanking and more team play)
The new updates are easily playable on impossible mode , my concerns are restricted to only challenger mode.
Professor Chaos 2016 年 8 月 4 日 上午 7:15 
Came back to EBF some days ago and for me, the changes are huge improvement.
Might need some tweaking here and there but overall a very good job!

(How about giving some of the offenisve items a thread reducing property btw?! :)
最後修改者:Professor Chaos; 2016 年 8 月 4 日 上午 7:15
Savarese 2016 年 8 月 4 日 上午 7:45 
Please add new stages instead of the ones removed, keep monsters per stage just as they are now. It's a bit boring after you removed some rounds
Elf4lyfe 2016 年 8 月 4 日 上午 10:20 
Impossible is pretty playable, easily (well had only 1 last life left be4 NG :D) finished it with random ppl after not playing EBF for 2 weeks. Well it's way harder now than it used to be, but at least now it's called impossible for a reason.

Go play hard or normal difficult, if impossible is too hard for you.
XxlINaMeIlxX 2016 年 8 月 5 日 上午 10:54 
If I only had 1 word to describe the difficulty of EBF, it'll be "trivial" :/.

How is EBF unplayable? The new chest item is literally op beyond words.
Beyond the tricky early game, it's still the generic faceroll fest. Does threat even matter when you just stomp them flat?
最後修改者:XxlINaMeIlxX; 2016 年 8 月 5 日 上午 10:56
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