Dota 2
Epic Boss Fight (Discontinued)
Max 16 Sep, 2016 @ 3:30am
Elementalist Dead and Aether Lens nerf
Have you realised that you killed nearly each on magic based heroe because of your item Nerf on Aether Lens...
Is there a way how to play Elementalist anymore, and not sitting there whith no damage?
Last edited by Max; 16 Sep, 2016 @ 3:30am
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Showing 1-9 of 9 comments
dopamine hunter 16 Sep, 2016 @ 3:38am 
? ? ? with sufficient int and the highest tier lens you do the same amount of damage as you did before, i just made lens stacking and lens+orchid less ♥♥♥♥♥♥♥♥; i admit in ng+ magic damage is kind of worthless but i dont care about the current ng+ anyway as it'll be reworked completely
76561198051628493 16 Sep, 2016 @ 5:14am 
Chill houthakker.what he mean by that..before his involker was the man that give the rest quite a firework show while other watching it and now he at the bench the whole time. Wondering if the coach(its u)will give him place on the field again.xd
Skeith 16 Sep, 2016 @ 5:52am 
He isn't still bad if you get sun veil.... Why do people complain about int heroes without getting sunveil. I don't get this lame logic. Sure you do less damaged compared to before in NG+ due to high magic resistance but elementalist still is the best magic damage dealer. If you just get lenses without veil you do crap damage on any hero. Not just elementalist. I already beat lots of challengers with NG+ as elementalist in team after the lens nerf.

PS: Suggestion - Remove lenses completely from the game so people like the poster of this thread would consider buying -magic resist items like Veil and it's upgrades instead of multiple lenses. I find it so annoying when i see casters without a veil even extreme late game. All these casters have are Otherwordly core , 2x unobtanium lens, boots and some other useless item. No veil at all.
Last edited by Skeith; 16 Sep, 2016 @ 6:07am
76561198051628493 16 Sep, 2016 @ 7:37am 
Idk with veil.all i know is when i used syter with lens its stack on around 4k magic amp that used to be around 9k or 900%.My best guessing is no matter what veil+lens+nightshade+int..its still cap 400%.or maybe on huskar with styer is not so much.idk man.
Utube replay victim mostly still build stack lenses.
And i believe that lens will be exchange as broken items to make a new items that doesnt cap 400%.maybe it will cap to 900.and as veil as broken items still not so sure.
Last edited by F_D_Throne; 16 Sep, 2016 @ 7:43am
Skeith 16 Sep, 2016 @ 7:50am 
Magic amplification and magic resist are too seperate things. Lens only amplifies spell damage to a max of 400% with 2 x asura lens or 4x unobtanium lens. If the mob or boss has high magic resistance like 95% then even 900% spell amplification won't do much damage. It will do like 5% of the actual damage you would originally do. This is so obvious when you cast spells on the 100% magic resistant SF. Even with asura lens magic does nothing on SF. Getting more int acts like damage amplification only. It doesn't reduce the magic resistance of mobs. With sun veil you get a magic resist below 0% so you would be doing more than the actual damage. Most players don't know what magic resist or phy resist is even, i am not suprised if I see more of these lame posts about lens nerfs.

Instead of the previous suggestion: There is a better idea. Merge lens into sun veil and scythe of decay as a component and remove asura lens. Instead make an asura scythe and asura veil.
Last edited by Skeith; 16 Sep, 2016 @ 8:08am
76561198051628493 16 Sep, 2016 @ 8:10am 
Need some clear on this houthakker xd.im so lost...
Last edited by F_D_Throne; 16 Sep, 2016 @ 8:11am
Skeith 16 Sep, 2016 @ 8:28am 
Originally posted by SoZe:
Need some clear on this houthakker xd.
Lol i don't need him to clarify it because that's how it works. Magic amplification and magic resist are not the same thing. They are 2 opposites but i know some players treat -magic resistance and spell amplification as the same thing though they are not. -magic resist works exactly the same as -phy resist/-armor items. If you get desolator you would be doing more damage vs high phy resist mobs because you lower their armor and hence the reduced phy resist value. That is you do damage on target after amplification . So if you get -magic resist items you would be doing the same damage on target after amplification except this case is magic. Without getting -magic resist you are just doing magic damage from caster's side without taking into consideration the magic damage reduction factor because you are not lowering enemy/target's magic resistance. So you would be doing way less damage than you are supposed to even if you have spell amplification.

Therefore 2 kinds of magic damage amplification:
  1. Amplification of magic damage by amplifying spell damage i.e BY caster/nuker = Lens, More intelligence points.
  2. Amplification of magic damage by lowering -magic resist ON target/enemy = -magic resist items such as Veil upgrades (Sun veil or Scythe of decay)
These 2 work additively but are not the same.
  • So in reality total magic damage amplification = spell amplification + damage amplification by reducing magic resist on target/enemy.
  • BUT Total magic damage = magic damage done after reduction (magic resist)
    OR
    Total magic damage = [ ( 100 - Magic resist on target ) / 100 ] X ( Magic damage x Magic AMP % ), where Magic AMP = [ ( 100 + Spell AMP %) / 100 ] + int increase amplification. I am not sure about int increase AMP % for EBF so that's not stated. This maybe magic damage done after spell amp but this will still get reduced if magic resist is higher. Magic resist is a stronger factor than spell amp in determining the total magic damage done.
In short, magic damage amplification is not the same as magic resist reduction or total magic damage done.
Magic resist reduction > Spell AMP or Magic AMP
Examples:
SF has 100% magic resistance, assume you don't know the value of int increase spell AMP%,
A) You use a spell that does 36000 without any lens or spell amp , so the total magic damage done = 0 x 36000 = 0.
B) But say you got an 2x asura lens, even now you would do 0 x 180000 = 0.
C) Ok now you use a veil that reduces magic resist and SF now has 50% magic resistance,
(i) You use a spell that does 36000 without any lens or spell amp , so the total magic damage done = 0.5 x 36000 = 18000.
(ii) But say you got an 2x asura lens, now you would do 0.5 x 180000 = 90000.
D) Now you got sun veil that reduces magic resist to -25%,
(i) You use a spell that does 36000 without any lens or spell amp , so the total magic damage done = 1.25 x 36000 = 45000.
(ii) But say you got 2x asura lens and now you would do 1.25 x 180000 = 225000

I am pretty sure houthakker will just give a short answer and you would be like... wtf? You need examples like these to clear up your doubt.
Last edited by Skeith; 16 Sep, 2016 @ 11:43am
dopamine hunter 16 Sep, 2016 @ 11:19am 
you do 64k damage, after resistance (lets say 95%) you do 3.2k damage, now with asura lens and insane int amounts lets say you get 1000% amp, meaning you do 32k damage. instead of investing in lens and int you couldve just gotten a veil which drops resistance to like 10% meaning you do 57.6k damage. clearly at high resistance we can see magic resistance reduction outperforms spell damage amp by far
76561198051628493 16 Sep, 2016 @ 6:50pm 
+1 both of you. maybe on NG+ my huskar with syter need more time to stacking that burning spear. thx for the info.
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