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PS: Suggestion - Remove lenses completely from the game so people like the poster of this thread would consider buying -magic resist items like Veil and it's upgrades instead of multiple lenses. I find it so annoying when i see casters without a veil even extreme late game. All these casters have are Otherwordly core , 2x unobtanium lens, boots and some other useless item. No veil at all.
Utube replay victim mostly still build stack lenses.
And i believe that lens will be exchange as broken items to make a new items that doesnt cap 400%.maybe it will cap to 900.and as veil as broken items still not so sure.
Instead of the previous suggestion: There is a better idea. Merge lens into sun veil and scythe of decay as a component and remove asura lens. Instead make an asura scythe and asura veil.
Therefore 2 kinds of magic damage amplification:
- Amplification of magic damage by amplifying spell damage i.e BY caster/nuker = Lens, More intelligence points.
- Amplification of magic damage by lowering -magic resist ON target/enemy = -magic resist items such as Veil upgrades (Sun veil or Scythe of decay)
These 2 work additively but are not the same.- So in reality total magic damage amplification = spell amplification + damage amplification by reducing magic resist on target/enemy.
- BUT Total magic damage = magic damage done after reduction (magic resist)
In short, magic damage amplification is not the same as magic resist reduction or total magic damage done.OR
Total magic damage = [ ( 100 - Magic resist on target ) / 100 ] X ( Magic damage x Magic AMP % ), where Magic AMP = [ ( 100 + Spell AMP %) / 100 ] + int increase amplification. I am not sure about int increase AMP % for EBF so that's not stated. This maybe magic damage done after spell amp but this will still get reduced if magic resist is higher. Magic resist is a stronger factor than spell amp in determining the total magic damage done.
Magic resist reduction > Spell AMP or Magic AMP
Examples:
SF has 100% magic resistance, assume you don't know the value of int increase spell AMP%,
A) You use a spell that does 36000 without any lens or spell amp , so the total magic damage done = 0 x 36000 = 0.
B) But say you got an 2x asura lens, even now you would do 0 x 180000 = 0.
C) Ok now you use a veil that reduces magic resist and SF now has 50% magic resistance,
(i) You use a spell that does 36000 without any lens or spell amp , so the total magic damage done = 0.5 x 36000 = 18000.
(ii) But say you got an 2x asura lens, now you would do 0.5 x 180000 = 90000.
D) Now you got sun veil that reduces magic resist to -25%,
(i) You use a spell that does 36000 without any lens or spell amp , so the total magic damage done = 1.25 x 36000 = 45000.
(ii) But say you got 2x asura lens and now you would do 1.25 x 180000 = 225000
I am pretty sure houthakker will just give a short answer and you would be like... wtf? You need examples like these to clear up your doubt.