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the concept of gameplay of the hero are a hard carry(aspd, fast farm) with some extra durable(regen)
- need to fast farm (checked)
- need to be as carry (dmg are too low)
- durable (well the regen alone wont help this hero on this mod, need some extra items eg: armor,hp & life steal)
the dmg are too low, even with minus armor from Q are not that great since the base dmg even with fang and bahamut heart + bitachi still tickling bosses,cant called as carry at all, but may argueable as a supporting with gold advanced. the talent are not that sync to tranform into a carry nor a tanker.maybe some tweak on talent will bring this hero align cause W talent are just too lame, and other talents wont help this guy out that much.
the W or blink is nice with extra Q dmg on talent but there some trouble about it.its apply like blink dager which mean having cast animation and its out of point thats mean if the x and y not corrects she need extra time to afking (normalized animation) and walking to enemy, this is a big flaw. why? she having too thin hp.if we play like we normaly do, with counter on low hp and activated life steal item, between that animation timer and walking surely she is dead meat.overall she quite pretty much the same, the ult is the same, the base dmg still low, so without fang, +-9k dmg with d.armor,vlad,b.itachi, d.deso on asura is pretty low, yeah she can crit 700%ist and - 40 armor but it doesnt help that much or under buff.not so great on treant round vs 500 armor.XD
Centa
same as above, pretty much the same, bm, heart, sny/blood gem(pixel upgraded or d.armor) still the core build as centa need chuck of str to be viable, but the build may vary.
riki, idk what to say about this hero concept are, but looking the talents its seem utility but not utility at all cause smoke do not silent anymore, but for sure the gold are the most shine of all talents but unlucky its not shared so not so much as utility stuff, i think the best to make this hero effictive are self gold digging and carry out late game with items. with that being said, wanna to point out some issues here, idk what do the dev do with blink mech but its totally broken. can blink to ground point, which mean most of the time doesnt land on backside. same as PA bug.i think the nerf on smoke, front side slash agi bonus removed and his immun ult replaced with 25 gold per hit kinda make his game play change alot.
after playing it just after gold round aka r2 the lacks is detected.suicidal hero, if you want to die often this is the kind of hero i will recommented. why? there are no target point anymore, which mean all base on hero x and y pos aka 150 combat range. which kind silly. lets run some scenes:
so assume using D(suicidal skill) which trigger thread then placing QWE, and with lv 25 talent name 8 which is awesome for silly factor again btw. the long cd make this combo not viable but also the dmg are too low cant even clearing sladar minions even with 6xQ and 4xE which is kinda silly, not to mention before even cast QWE u are dead by mobs. and the ultimate combo to stun then casting ultmate casting for a freaking 5s wont works, why? cause the status resistant mech try 25% status resistant still 3.5s stun vs reality 1s stun, +3s stun which is kinda silly again cause even 28s stun are still debuffed on 1s...
conclusion: so yeah old 1 you can play safe cast out of range which he should, and now just a simple word "suicidal freak". Q stacks are awesome,instant blow make hit less target then its should,but the placing target are very bad, W sad (try to make a play wombo combo are just too silly except this skill can piercing status resistant 100% which quite soso), E same as Q, 500 movement kinda useless cause the cd too freakin long to spam and make a big bang of C4's (lets assume 20s original reduced by top tier octarine which we will get maybe around asura round into 10s and with talent maybe around 8s / 9s, mean while 15-19s cd make this per round maybe 3-4 stacks so yeah.. quite useless),D quite decent, bur the R, this is just speechless. with that being said overall the feel of huge nerfed are real, not only the game play are changing 100% but also consider many aspects i think we can said from fun factor 10 for fun game make this hero into 2 out 10. if the concepts were to make techis more active then the thread should be reduced, still target point skills, and if the R still casting for 5s at least W should piercing 100% bosses, otherwise 1 more hero put under "never played hero" section.XD
1. the trees can stuck your ally.
2. the treants can stuck your ally too. quite a trolling for melees.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1286959017
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1286959072
well done works for quality contents here man, this is beyond godlike.
yeah sure every 45s, lets give players 4 necros, sf, and golem at the same time, and lets respawn doom and necro on 0 timer, nice... and lets spawns asura + bm at the same time... epic...this in on normal mode btw cant even thinking what happen on hardcore. nice, keep it up...
in simple words this is "outer universe of insanity". what have you all been done man....im sad
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287061095
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287061032
look at the minimap?
so every 45s its making a new bosses so its stackable in this case so its mean your team need to kill that random bosses regardless whats respawns it can spawns 2 necro + doom, or any kind of crap the uncalculated random thingy that is too lit to tell with words.and afterward we have to deal asura+bm... been tested several times same result so this is pure brainless untested patch not just some bug.
the thing is the shield goes down before the cooldown has refreshed, so you can sneak in attacks even if the previous bosses are still alive
im not debunking the game play here man, for the record its has been done pretty well even have to burn some lives there, but its not those that im talking about other than the "game logic" its self. yeah the game logic count as no entity in map and run the next round scripts. and i know its hard to do what you do and i feel i do overstep some times and make your day with my comments and im getting hard time to give u a hard time, for that im so sorry, just wanna to make a bright day for you to continue make an awesome patches and games with a smile not with a stress, well you still have die-hard fans that willingly to run those tests before its even hit the market, that should be bottom lined.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287847382
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287847319
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287847281
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1287847252
a swimming season? swimming asura, diving drake kings, and a handstand blood mother.mega lol of memes.XD. the new spawning are awesome, its does the tricks. will added some bug accur due testing game tho.
OD : E still eating mana even with bkb on, its doesnt debuffing. only works on stun i think. and the aggro seem out of number by that Q overtime does rising the number same as silencer which are not handy at all, and even aggro dropped into 0 the bosses and minions still aiming for the banana and ignoring the rest of the team.
can we post recommended items for heroes? its so out of dates...and btw when the stable version will came out? wanna to updating on wiki.cause its same, out of dates.