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Unfortunatly, that is not really a challenge!
I have to admit though - the one time i played impossible map - legendary (or however the second hardest difficulty is called) i got my ass served! It was pleasantly difficult and i didnt beat it! :-)
How can this possibly be solved?!
What if the "normal" difficulty on the impossible map would allready be very hard? Maybe reduce the "ingame difficulty" to 3 options again.
Again, for me - EBF is a game that supports the idea that a game should be challenging! So why not make the normal difficulty in the impossible map (i dont care about the hard map) to a level of difficulty that is suited for all the veteran EBF players.
And make all further difficulty that come with the new system just an increasingly extreme challenge.
Most of the pubs playing the so called "hard" map with 7 players anyway. (Hard map should be called easy imo^^)
Actually, its not that they don't vote. They vote normal. If you see patch notes, it says that the voting system goes to champion whenever there is none voting in impossible map. However, today I have yet to play an impossible map in at least champion difficulty. It truly sucks...
The difficulty should once again be tied to the map itself in the first place - i would, again, suggest 3 different maps: Easy - Normal - Hard - so we would have 3 maps (not including boss master!!
The difference in Difficulty for the 3 Maps is a) the stat values of the bosses (hp, dmg, armor)
and b) the number of lives you start with c) the times when you get extra lives.
To clarify, the easy map would have the weakest stats on the bosses, the most starting lives and gains the most extra lives!
This way, it could be made sure that when you stat a "hard" map, you will get a hard game! :-)
Some further ideas:
Now once a map has been started, lets say, for the sake of an example a normal map - it could have another option to adjust difficulty and to adjust the way extra live will be treated - but a lot simpler.
There would be only 2 further option to adjust the difficulty: normal or insane (insane means bosses get 2 random abilitys instead of one - like the current hardest difficulty)
So in the end, we would get:
Easy Map: 5 starting lives, normal extral lives, basic Boss stats
Normal Map: 3 starting lives, no extra live at lvl. 13, +25% Boss stats
Hard Map: 1 starting live, not extra live at 13 and 26, +50% Boss stats
All the 3 maps can either be played in with normal boss abilitys or with double boss ability (this is the only thing you choose ingame)
I would, again, vote for reducing the number of players to 5 across all difficultys!
P.S.: Numbers can and should be discussed ofc. - it was more about showing a general concept.