Dota 2
Epic Boss Fight (Discontinued)
DaniXz 18 Dec, 2016 @ 7:44pm
Let's talk about difficulty.
So, today I've been trying to play EBF on a decent difficulty like crazy. Like, seriously, i'm not even exaggerating, I've lost count after pub number 17, probably 16 of which EVERYBODY PICKED NORMAL!!! I would even ask in impossible lobby to PLEASE not vote normal. I didn't even ask for legendary, just not normal for once! Did it work? Nope...

Can something be done about this? I really miss old difficulty settings, I just picked a difficulty to play with people who wanted to play in the same difficulty and that's it!

Only difference now between maps in pubs is the number of mobs and the color of the map.


</grumpyrant>
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Showing 1-7 of 7 comments
ayy lmao 19 Dec, 2016 @ 4:35am 
It should be that if none of the others pick the difficulty and number lives given, then it will count to those who actually vote instead of pick the vote majority. The vote majority should only be counted when all have voted in during pre-game.
Professor Chaos 19 Dec, 2016 @ 11:10am 
Yea, i can second this - it is very hard to find people who play impossible on anything other than normal with 7 lives.
Unfortunatly, that is not really a challenge!
I have to admit though - the one time i played impossible map - legendary (or however the second hardest difficulty is called) i got my ass served! It was pleasantly difficult and i didnt beat it! :-)

How can this possibly be solved?!

What if the "normal" difficulty on the impossible map would allready be very hard? Maybe reduce the "ingame difficulty" to 3 options again.
Again, for me - EBF is a game that supports the idea that a game should be challenging! So why not make the normal difficulty in the impossible map (i dont care about the hard map) to a level of difficulty that is suited for all the veteran EBF players.
And make all further difficulty that come with the new system just an increasingly extreme challenge.
Most of the pubs playing the so called "hard" map with 7 players anyway. (Hard map should be called easy imo^^)
DaniXz 20 Dec, 2016 @ 11:14pm 
Originally posted by ayy lmao:
It should be that if none of the others pick the difficulty and number lives given, then it will count to those who actually vote instead of pick the vote majority. The vote majority should only be counted when all have voted in during pre-game.

Actually, its not that they don't vote. They vote normal. If you see patch notes, it says that the voting system goes to champion whenever there is none voting in impossible map. However, today I have yet to play an impossible map in at least champion difficulty. It truly sucks...

76561198051628493 22 Dec, 2016 @ 8:37pm 
I think this feature is not giving impact or usefulness to selects map and diff and lives no wonder its dropping fast, still same with over buff bosses and bugs looking forward a better version XD.
Last edited by F_D_Throne; 22 Dec, 2016 @ 8:42pm
Professor Chaos 23 Dec, 2016 @ 3:57am 
I honestly think there is a very simple solution for it:

The difficulty should once again be tied to the map itself in the first place - i would, again, suggest 3 different maps: Easy - Normal - Hard - so we would have 3 maps (not including boss master!!
The difference in Difficulty for the 3 Maps is a) the stat values of the bosses (hp, dmg, armor)
and b) the number of lives you start with c) the times when you get extra lives.
To clarify, the easy map would have the weakest stats on the bosses, the most starting lives and gains the most extra lives!

This way, it could be made sure that when you stat a "hard" map, you will get a hard game! :-)

Some further ideas:

Now once a map has been started, lets say, for the sake of an example a normal map - it could have another option to adjust difficulty and to adjust the way extra live will be treated - but a lot simpler.
There would be only 2 further option to adjust the difficulty: normal or insane (insane means bosses get 2 random abilitys instead of one - like the current hardest difficulty)

So in the end, we would get:

Easy Map: 5 starting lives, normal extral lives, basic Boss stats
Normal Map: 3 starting lives, no extra live at lvl. 13, +25% Boss stats
Hard Map: 1 starting live, not extra live at 13 and 26, +50% Boss stats

All the 3 maps can either be played in with normal boss abilitys or with double boss ability (this is the only thing you choose ingame)

I would, again, vote for reducing the number of players to 5 across all difficultys!

P.S.: Numbers can and should be discussed ofc. - it was more about showing a general concept.
Last edited by Professor Chaos; 23 Dec, 2016 @ 3:58am
76561198051628493 23 Dec, 2016 @ 2:25pm 
since when easy means easy or easy with extra normal, etc. its just uttery silly(which any of that selections wont change the mech of the game its self, so its pointless, its not like im ordering pizza with extra cheese). KIS (keep it simple). XD. the level design difficulty spike it still draw graph like a mountains which is good or so, so its not too dull but sometime that random elite random abillities just overwelming on early the game while the gold gain is heavly nerfed. making all modes 5 players seem quite good suggestion.
Last edited by F_D_Throne; 23 Dec, 2016 @ 2:26pm
DaniXz 23 Dec, 2016 @ 4:09pm 
Yay, difficulty for impossible was changed. Let's see how that goes.
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