Project Zomboid

Project Zomboid

SCP-650
 This topic has been pinned, so it's probably important
Braven  [developer] 10 Oct, 2023 @ 5:37pm
Bug Reports
If you find any bugs, please do let me know here so that I can fix it asap!
Please keep in mind I might take some time to fix a bug.

How to file a report?
Be thorough. I need to know whether it happened in Singleplayer or Multiplayer, if you have any related mods installed, what you were doing, how, when, etc.

"I have 400 mods, some must be causing issues. Fix plz" doesn't help anybody.
If you suspect a mod incompatibility, find out which mod is causing the issue and discuss with whoever developed it.

In order to preserve my sanity and not waste anybody's time, Bug Reports that do not follow these guidelines will be ignored.

Stay Updated!
Remember to always read the release notes each update so you can keep up to date with the latest bug fixes! 💖
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Showing 1-9 of 9 comments
KodeMan 18 Oct, 2023 @ 5:49am 
The figures are not despawning on our server. They're just kind of everywhere now. No mods that are similar to this one. The only other mods we have that somewhat changes zombies are Random Zombies - Day and Night and Occult Zombies.
Originally posted by KodeMan:
The figures are not despawning on our server. They're just kind of everywhere now. No mods that are similar to this one. The only other mods we have that somewhat changes zombies are Random Zombies - Day and Night and Occult Zombies.

im running the occult mod as well. i think that may me the common factor.
Last edited by Hungolomghononoloughongous; 23 Oct, 2023 @ 8:41pm
🐲Nyinxie🐲 6 Nov, 2023 @ 3:10am 
Same here, Running this collection: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3030941862

The bugger doesn't despawn, running on my dedicated server. there's like, 3 of 'em near me at once now.
WindowMaker 12 Nov, 2023 @ 9:44pm 
Same issue as others, they don't despawn, at least near my base. I play local/solo. I had to use debug for delete them.
Riuru 4 Dec, 2023 @ 6:47am 
How do I make it disappear? I have like 5 all over the house
G-G 10 Apr, 2024 @ 5:27pm 
Im having same problem with @KodeMan
Jane Helldiver 20 Apr, 2024 @ 11:49pm 
Same.

I THINK it's MP related. Hank (what we call him on my server) has dozens of copies all around the map and he just does not despawn with any reliability.

What I "think" is going on: The data may be client side. So if the player logs out, or desyncs (which is all too common with PZ anyway) SCP gets stuck and forever remains.

I've had one appear, stick around for a a couple hours IRL then vanish. Then others appear around other players and they log off the server, with SCP staying put for literally months of game time.

Only solution I have found is to un-install the mod, then re-install it regularly. Basically resetting the whole thing.

I don't see this as a serious bug until you get tons of copies of SCP filling up your living room and kitchen.
Jane Helldiver 23 Apr, 2024 @ 9:28pm 
SOLUTION FOUND! (Needs more testing to make sure tho).

Since SCP is an OBJECT, you can add the object name to the despawn list! (in your .ini settings where "base.maggot" is listed for despawn).

Adding SCP to this list will despawn ALL COPIES OF HIM in your game when the despawn timer hits.
i'm also getting scp lingering bug, dude just likes my base too much and stays around, lookin like a statue. so i have to remove it till it's fixed cuz i don't wanna keep reinstalling or uninstalling, but in theory, i could redownloaded it later to scare my server friends and then delete it correct?
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