Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan








https://gist.github.com/HugsLibRecordKeeper/0818169cb4a9c2a6877ae8d0799da080
https://gist.github.com/HugsLibRecordKeeper/5369ff971bb3c10b8d066d8c5ce912dd
That's not outdated, that was the latest unstable branch. I'll get a log from the steam version too but I'm sure it was doing the same thing.
Config error in Highwayman_MainTurret: <color=#8059F2FF>ammoCountPerCharge</color> must be greater than 1.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
This is fixed in the commit from 8th September:
https://github.com/SmashPhil/Vehicle-Framework/commit/52e227e6aee8dc2f1f0164708f757123cd92b7cb
I find it incredibly hard to believe that your versions are up to date.
Edit: Ah but I see I marked the wrong version in the change notes on steam. If that's what you were basing the latest off, I can understand the confusion. Latest is v1.5.1381 though, I'll fix the change notes.
Config error in Udar_MainTurret: ammunition is non-null but no defs are available to use as ammo. Either omit the field entirely or specify valid ThingDefs to use as ammo.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Vehicles.VehicleTurretDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
Thank you, I'll check this when I get home. BTW does anyone know how to force your whole modlist to update at once. (Without verifying the whole installation "?
https://gist.github.com/HugsLibRecordKeeper/2c6958f003f6db0793f04bc46a6fd89e
Also the Wisent description isn't correct: it says it can carry 1 driver + 7 passengers but it's actually 1 driver + 9 passengers
Restoring an IFV or Hermano does not unlock their respective techs. Restoring an LAV or a Big Rig does unlock the IFV and Hermano though, so this bug only partially breaks the tech.
I'm not sure what is causing it either, the xml seems fine so it's likely something C# related.
Logs: https://gist.github.com/HugsLibRecordKeeper/1371480d36130f375b927105fdda2d28
I experienced the exact same thing. The first Tier 3 vehicle I tried with, was quite disappointing.
Here's a Hugslib to accompany it. https://gist.github.com/HugsLibRecordKeeper/fc42e62ad5cce3b11439f62583fbd77d
I use a fairly extensive list, so conflicts should be visible as well. But I'm a tech dummy, so I have no clue which mod is responsible for one error or the other.
If anyone can tell me who to inform, I'll let them know.