Source Filmmaker

Source Filmmaker

The Telle-Twins (Teleporter Twins)
EmperorFaiz.wav  [utvecklare] 4 okt, 2023 @ 16:03
BUG REPORT
Please report whatever issue you got.

Also, I’m not a mind reader. So , explain in full details with screenshots or video recordings if necessary.
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Visar 1-15 av 16 kommentarer
Sackbot bbq 4 okt, 2023 @ 17:34 
I have encountered a bug that causes the models face (and belly when exposed) to turn pink with (variable) black stripes.
From what I've tested so far, it seems to be a lighting issue. The face looks more or less normal if a direct lgiht is added, and seems to work correctly when lighting is disabled completely.
As for what I've tested: I've Uninstalled and Reinstalled the model multiple times. And loaded it on a handfull of maps. none of which changed the effect.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3045946674
https://www.youtube.com/watch?v=pWmdn3seYII

Let me know if you want anything else cheeked out. Sorry for my previous BS.
EmperorFaiz.wav  [utvecklare] 4 okt, 2023 @ 18:00 
Oh, must be missing normal map I think. I’ll check it out.
EmperorFaiz.wav  [utvecklare] 4 okt, 2023 @ 18:42 
Wait, do you get the “file conflict” popup when downloading the mod? If you do, did you select “yes to all”?
Sackbot bbq 4 okt, 2023 @ 18:46 
It's never given me that popup for this one
EmperorFaiz.wav  [utvecklare] 4 okt, 2023 @ 19:17 
Could you copy-paste the console lines right after you import the model?
Senast ändrad av EmperorFaiz.wav; 4 okt, 2023 @ 19:43
Sackbot bbq 4 okt, 2023 @ 22:06 
Ursprungligen skrivet av EmperorFaiz.dae:
Could you copy-paste the console lines right after you import the model?
"Server cvar 'mp_disable_respawn_times' changed to 1
Server cvar 'mp_teams_unbalance_limit' changed to 30
Server cvar 'mp_teams_unbalance_limit' changed to 30
Server cvar 'sv_tags' changed to norespawntime,r
Server cvar 'sv_tags' changed to norespawntime,r
Unknown command: heartbeat
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/head"!
"materials/models/lightwarps/softened_weapon_lightwarp.vtf": can't be found on disk
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/eyelashes"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_dark"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/light_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/eyes"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth3"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/cheeks"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_red2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_red1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_red_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/glasses"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/legs_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_blu1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_blu2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_blu_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/light_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/legs_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/glasses_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_red_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_blu_exit"!
Material materials\models\emperorfaiz\teleporter_twins\eyes.vmt has var referencing non-existent shader param $bumpmap!
Material materials\models\emperorfaiz\teleporter_twins\cheeks.vmt has var referencing non-existent shader param $bumpmap!
KeyValues Error: LoadFromBuffer: missing { in file cfg/SFM_DefaultAnimationGroups.txt
(*Other_scale*), (*control*), (*RightFingers*), (*control*), (*Left Wing*),
Unable to remove c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\.sfm_autosave.loc!"
EmperorFaiz.wav  [utvecklare] 4 okt, 2023 @ 22:27 
"models/emperorfaiz/teleporter_twins/head"! "materials/models/lightwarps/softened_weapon_lightwarp.vtf": can't be found on disk

Found it! I already updated the mod with that missing file included in the proper location.

Edit: HUZZAH!
Senast ändrad av EmperorFaiz.wav; 4 okt, 2023 @ 23:13
Sackbot bbq 4 okt, 2023 @ 22:58 
I can no longer recreate the issue. Bug has been squashed :OkaySir:
Sackbot bbq 4 okt, 2023 @ 23:17 
Oops, almost. The hair also has that bug.
EmperorFaiz.wav  [utvecklare] 4 okt, 2023 @ 23:18 
Ursprungligen skrivet av Sackbot bbq:
Oops, almost. The hair also has that bug.
Gotcha
scpWyatt 6 okt, 2023 @ 15:18 
It seems like copying and pasting animations from other valveBiped models (like anim_dummy) rotate all of the limbs incorrectly. I'm not sure what's causing this, but as you can see, I copied the a-pose for anim_dummy to the bot and the "pose" is correct, but all the bones have been rotated into a manner one could describe as "not anatomically possible"

Seems like a bug.

https://www.flickr.com/photos/199296416@N04/53239685394/in/dateposted-public/
https://www.flickr.com/photos/199296416@N04/53239802560/in/dateposted-public/
https://www.flickr.com/photos/199296416@N04/53238448537/in/dateposted-public/
EmperorFaiz.wav  [utvecklare] 7 okt, 2023 @ 1:38 
I have absolutely no idea why. Don't expect me to fix something I have no idea about. So, you just copy-paste the animation data without using puppet script?
scpWyatt 7 okt, 2023 @ 19:17 
Ursprungligen skrivet av EmperorFaiz.dae:
I have absolutely no idea why. Don't expect me to fix something I have no idea about. So, you just copy-paste the animation data without using puppet script?

Yeah, it's a completely normal thing you can do with models that share the same skeleton/rig. Would you suggest I use the puppet script for your model?

After doing some digging, I think it has to do with the bot's default position having the joints rotated, instead of being at [0, 0, 0], but that's just a guess. But if you can't fix it, then it is what it is.
EmperorFaiz.wav  [utvecklare] 7 okt, 2023 @ 20:21 
Ursprungligen skrivet av scpWyatt:
Ursprungligen skrivet av EmperorFaiz.dae:
I have absolutely no idea why. Don't expect me to fix something I have no idea about. So, you just copy-paste the animation data without using puppet script?

Yeah, it's a completely normal thing you can do with models that share the same skeleton/rig. Would you suggest I use the puppet script for your model?

After doing some digging, I think it has to do with the bot's default position having the joints rotated, instead of being at [0, 0, 0], but that's just a guess. But if you can't fix it, then it is what it is.
You should try the script.
Using the Bodygroup animator script makes the "skirt front" bodygroup non functional. It can't be removed or disabled.
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