NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Experimental Weaponry
Hafen  [developer] 3 Jun, 2024 @ 2:48pm
Bugs/Balance/Feedback
or something
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Showing 1-10 of 10 comments
Doshik 3 Sep, 2024 @ 8:40am 
Hey, it seens like the XM series jammers are OP? They have low power consuption, reletavly low point cost, and are omnidirectional. Is there any balancing done to undo that?
Hafen  [developer] 3 Sep, 2024 @ 9:02am 
The comms jammers? They have such a low power that they can't jam anything, they're purely there to make noises when you fire them. The actual jammer, the parry, has a very long cooldown and quite low duration to counteract how strong it is
Doshik 6 Sep, 2024 @ 7:13am 
I see, thanks!
totoro 9 Feb @ 1:13am 
Parry can't be assigned to groups. Gives "unassigned weapon" whenever I place multiple. How am I supposed to hide my supercapitals at 3.1km distance from the enemy with only ONE Parry?!?!?!?!?
Hafen  [developer] 9 Feb @ 3:14am 
Originally posted by totoro:
Parry can't be assigned to groups. Gives "unassigned weapon" whenever I place multiple. How am I supposed to hide my supercapitals at 3.1km distance from the enemy with only ONE Parry?!?!?!?!?

I can't tell if you're being serious, and I'd thought it needless to say that none of the mod besides the wayfarer mine was made with supercapitals in mind
totoro 13 Feb @ 11:25pm 
"Parry can't be assigned to groups. Gives "unassigned weapon" whenever I place multiple."
Is serious, this is legitimately happening. The rest was a joke- not that I wasn't TRYING to do that, but it was a joke.
Regardless, it happens without supercapitals on (originally I was doing it on I think a marduk hull). Checking with JUST this mod i get the same issue, mounting on a keystone. a singular one assigns itself to a group, any more and it complains that weapons are not assigned to groups.
Last edited by totoro; 14 Feb @ 12:16am
Hafen  [developer] 16 Feb @ 2:53am 
Sorry for the late response, at the time of making the parry (which admittedly was a very long time ago) it was given the stats it has with the intention of there only being one on your ship, since one should in theory be able to break any radar locks from anything so long as its in range, with the intention of it being used to literally parry radar seeking missiles. With that in mind, I'd never set it up to group properly because the thought that people would need more than one at a time never occurred.
totoro 16 Mar @ 1:39am 
you underestimate my radar signature, anakin.
Hafen  [developer] 16 Mar @ 3:31am 
Consider that the radiated power of the Blanket jammer is 1 and look again at the radiated power of the Parry
totoro 19 Mar @ 12:26am 
consider my +40% radar sig tiamat class titan, which is +1500% while firing any of my ten C5+ or forty C5 class weapons
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