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;-------------------------------------------------------------------
;MAX ABILITY POINTS PER BATTLE
;This value determines the maximum amount of Ability Points XCom can earn during a single tactical battle.
;The base game default is 2. This mod increases it to 9.
;-------------------------------------------------------------------
[XComGame.X2EventListener_AbilityPoints]
-MaxTacticalEventAbilityPointsPerBattle=2 ;do not modify
+MaxTacticalEventAbilityPointsPerBattle=99
;-------------------------------------------------------------------
;BASE GAME SKILL EVENTS
;The base game Skill Events are included here but are initially inactive so as not to conflict with other mods that alter them.
;If you do not have any other mods that alter these Skill Event values, you can activate each one individually by uncommenting the 4 lines below each Skill Event section (remove the semi-colon).
;After uncommenting, DO NOT modify any lines that begin with a minus sign (-).
;Only modify the values of lines that begin with a plus sign (+).
;
;For example, to reduce the percentage chance for a Flanking Shot to occur to 20% and to award 3 Ability Points, your Flanking Shot section should look as follows:
; -NumPointsAwarded=1
; -Chance=45
; +NumPointsAwarded=3
; +Chance=20
;-------------------------------------------------------------------
;HEIGHT ADVANTAGE SHOT
[HeightAdvantageShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=20
+NumPointsAwarded=3
+Chance=20
;FLANKING SHOT
[FlankingShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=45
+NumPointsAwarded=2
+Chance=100
;AMBUSH KILL
[AmbushKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=40
+NumPointsAwarded=3
+Chance=100
;COMBO KILL
[ComboKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=40
+NumPointsAwarded=5
+Chance=100
;-------------------------------------------------------------------
;CUSTOM SKILL EVENTS
;-------------------------------------------------------------------
;CIVILIAN RESCUED
[ashCivilianRescuedTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=2
+TacticalEvent=TRUE
+Chance=100
;DODGE
[ashDodgeTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=2
+TacticalEvent=TRUE
+Chance=100
;HACKING
[ashHackAttemptTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=5
+TacticalEvent=TRUE
+Chance=100
;HEALING
[ashHealingTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=3
+TacticalEvent=TRUE
+Chance=100
;INVADER KILLED
[ashInvaderKilledTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=3
+TacticalEvent=TRUE
+Chance=100
;OVERWATCH
[ashOverwatchShotTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=3
+TacticalEvent=TRUE
+Chance=100
;PLANT BOMB
[ashPlantBombTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=5
+TacticalEvent=TRUE
+Chance=100