Tabletop Simulator

Tabletop Simulator

Tiny Apocalypse
Subjekt One  [developer] 26 Oct, 2023 @ 3:35pm
Halloween UPDATE | 23-10-26
HALLOWEEN UPDATE
  • 3 New Bandits
  • 3 New Zombies
  • 2 New Allies
  • 3 New Enemy Evolution
  • Some Changes & Balances

BANDITS
  • (Common) Mad Scientist – Attacks everyone in both teams. My attack deals 1 to 6 dmg. If 6, all players gain 1 Toxicity.
    X Dmg | 18 Health | MELEE

  • (Rare) Scout – Start of combat: If alone, add 1 common ally. Gives Taunt to MELEE bandits. (Reflect if already Taunt) Gives Quick to ranged bandits. (Stealth if already Quick)
    2 Dmg | 8 Health | RANGED 3

  • (Legendary) Seductress – Start of combat: Removes all players allies. If alone, adds the same enemy version. If they have none, removes all players evolution, weapons and mods for the combat. (Re-gained when killed)
    1 Dmg | 16 Health | RANGED 3

ZOMBIES
  • (Common) Watcher – Ignores Taunt, Reflect and Stealth. My attack is Universal.
    2 Dmg | 11 Health | RANGED 2

  • (Rare) Effigy – -2 redraw to all players. (Minimum 1) Start of combat: If alone, adds 1 common zombie. Doesn't move. Removed when all zombies are dead.
    0 Dmg | 16 Health | MELEE

  • (Legendary) Leecher – Start of turn: Teleports on the player or ally with the lowest health. Can only be attacked by this player and ally. Immune to everything else. Heals 4 when attacking.
    4 Dmg | 20 Health | MELEE

ALLIES
  • (Common) Mad Scientist – Attacks everyone in both teams. My attack deals 1 to 6 dmg. If 6, all players gain 1 Toxicity.
    X Dmg | 18 Health | MELEE

  • (Rare) Scout – Start of combat: All players choose 1. Gain Quick or Stealth or Taunt and 1 Protection or Reflect.
    2 Dmg | 8 Health | RANGED 3

ENEMY EVOLUTION
  • (Good) Hiding Tactics – Exploration: At night, enemy tokens ALWAYS spawn in RANGED from any players.

  • (Great) A New Frame of Mind – PLACE ALL CURRENT ENEMY EVOLUTION IN THE DECK AND SHUFFLE IT! Add 3 of 6 enemy evolution. They can't be removed or changed. Flash.

  • (Strongest) Dominance – Start of combat: Add 1 Effigy zombie.

CHANGES & BALANCES
  • The Curiosity Enemy Evolution is now the Solar Eclipse Weather.
    Not technically a weather, but meh... Who cares. Since it happens each phase, it’s easier to keep track as a Weather. No more cheesing the “Destroy zombie tokens” objectives by selecting it, sorry.

  • (Nerf) Phantom – 12 Health instead of 17.

  • (Nerf) Synthesis – Doesn’t gain shield based on the number of players anymore.

  • Updated the art of the Spiky enemy evolution.

  • Adjusted the description of the Protector bandit.

  • Fixed the description of the Elusive zombie.

Happy Halloween, survivors.
Last edited by Subjekt One; 26 Oct, 2023 @ 3:35pm