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there's nothing to say here
I'm glad there's some positive stuff
I agree with you, it’s difficult to follow the schedule, but at least if you try, you won’t be late. Garbage? agree,
I went too far with this, but again, if you remember the route, you can move faster, and I did not plan this as a complication, just as something unpleasant.
I also agree here, it’s stupid when the guards only come in the middle of lunch. And it’s too easy to break into their cells even during the day, you just need to hide under the bridge. By the way, the easiest way to read.
Yes, the cameras are a little not very well placed. But I think it's very similar to K.A.P.O.W camp, but simpler.
yes, I agree that it’s too easy to turn off the lights, but still, you’ll have to find a cop in the building, without cameras, alone, try to beat him up, and then sit it out, and also so as not to miss the roll call, in short, it’s not easy to get a cop costume .
I will remember your recommendations. And by the way, a few facts to dilute the text. A small room with flowers above to the right of the roll call room was made to leave contraband before entering the same roll call area
It's not just the lights, but everything, including cameras and contraband sensors. It disables security for a considerable length of time. But given there are already ways to avoid both, there's no real reason to bother with the power to begin with either.
Actually, there's another way. I just decline favors from inmates until one wants a guard outfit. That spawns one in one of the cells. Then I go pick it up. Even in view of cameras, this isn't hard to hurry in, grab it, put it on, and get away. If the guards never see me actually steal it, I don't get in much trouble. And as long as I never turn that favor in, I can use that uniform as long as I want.
"Good" depends on what you wanted. At minimum, it just needs some streamlining and cleanup. That's not bad at all really. If you want it to be harder, then you just need to tighten up security a bit: like adjusting the cells so the desks can't be taken out of camera range and maybe doing away with the alternate routes to avoid the contraband scanners. Tightening up the guard coverage would require more work. However, that's only if that's what you want. If not, then security is fine as it is as it does encourage the player to think and explore in order to discover its weaknesses and particulars. That gets the player invested, which is good!
As for the whole "trench" theme, that might require more reworking since it doesn't really resemble one. But that's easy enough if you're willing to change the context instead. Like, it's an abandoned (or bombed out) town converted into a prison.
well, its have original story that its not a trench or something.
Exactly. Just gotta be a bit flexible.
I never said it wasn't complete, just that I saw room for improvement. And I hardly think anything I said is invalidated just because you completed it faster. If anything that probably validates the things I mentioned about security needing tightening.
Disagree with me if you wish. I don't know you so I honestly don't care, but you are doing the author a disservice and that I take issue with. While it's not up to us if the feedback is appreciated or used, I don't think they'll be served all that well by falsehoods and bragging.