Project Zomboid

Project Zomboid

Anomaly Roasting
Tchernobill  [developer] 30 Sep, 2023 @ 8:28am
How to attach the behavior to a tile
This mod adds a behavior "burn player" to tiles.
I'll refer to it as behavior below.

Using sandbox options, you can decide what tile will provoke the behavior.


Default
Property field allows to recognise any tile property.
Those properties are mostly associated to a tile by the map you are playing on.
Value field is the value of that property.

E.g. The flowers along the garage path in the demo video have a property "CustomName" with the value "Flowerbed" on the vanilla map (and probably on any map).
So those pink flowers will burn players if you set (case sensistive)
Property: CustomName
Value: Flowerbed


Texture Name
Property: TextureName
Is a special case where all tiles using the same texture will apply the behavior.

E.g. The flowers along the garage path in the demo video have a sprite name with the value "vegetation_ornemental_01_16" on the vanilla map (and probably on any map).
So those pink flowers will burn players if you set (case sensistive)
Property: TextureName
Value: vegetation_ornemental_01_16


AnimSprite
Property: AnimSprite
Is a special case where all animated tiles using the same animation will apply the behavior.
E.g. lit compfire will burn a lot more than usual if you set
Property: AnimSprite
Value: Fire_01
Last edited by Tchernobill; 30 Sep, 2023 @ 8:29am
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noosextreme 4 Nov, 2023 @ 11:39am 
Hi tcherno are you available for to be hired for a mod we need for our dedicated server? :|
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