Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
EDIT: darn it, i misread what youve said, ive actually never seen that type of method to compile the survivor anims so maybe i could do that, although id need a tutorial to do that considering im absolutely blind as a bat on my own trying to figure out how to do things like that.
2nd: i couldnt find the models for them so thats why i couldnt have included them in, ill try to find them later. (holy ♥♥♥♥ i am actually blind i misread barriers as barrels.)
Some of them work fine but for some reason animations for GLaDOs and Wheatley don´t work as they should in the respective maps
In the map where you first meet GLaDOS for example
I think you could fix the survivors animations by extracting them and re-making them as TF2 animations,
I saw a addon where a dude menaged to fix portal 2´s broken animations for Chell, P-body & Atlas...
He said that he fixed it by converting it into TF2 way of animations
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2682480727&searchtext=Portal+2+Playermodels
Here:
"These models DOES NOT use the ValveBiped bones. They use entirely different bones (which were used in Team Fortress 2)"