Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
`function: PickRandomItemFromLootTable -- file: StoryItemSpawnerManager.lua line # 93 | MOD: Item Stories Framework (CORE)
function: RollStory -- file: StoryItemSpawnerManager.lua line # 335 | MOD: Item Stories Framework (CORE)
function: CheckRoom -- file: StoryItemSpawnerManager.lua line # 496 | MOD: Item Stories Framework (CORE)
function: TriggerClosestRoomInList -- file: StoryItemSpawnerManager.lua line # 814 | MOD: Item Stories Framework (CORE)
java.lang.RuntimeException: __add not defined for operands in PickRandomItemFromLootTable
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
I guess I should add more failsafes for that. Will update tomorrow probably.
LOG : General , 1696176830681> -----------------------------------------
STACK TRACE
-----------------------------------------
function: StoryItemDefinitions_Example.lua -- file: StoryItemDefinitions_Example.lua line # 50 | MOD: Item Stories Framework (CORE)
ERROR: General , 1696176830687> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: crate of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1696176830687> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: crate of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1696176830688> -----------------------------------------
STACK TRACE
-----------------------------------------
function: StoryItemDefinitions_Example.lua -- file: StoryItemDefinitions_Example.lua line # 50 | MOD: Item Stories Framework (CORE)
Oct 01, 2023 12:13:50 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Oct 01, 2023 12:13:50 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Oct 01, 2023 12:13:50 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at StoryItemDefinitions_Example.lua:50
LOG : Lua , 1696176830696> Loading: C:/Games/Steam Library/steamapps/workshop/content/108600/3037990730/mods/StoryItemSpawner - PillowsOnBeds/media/lua/server/StoryItemDefinitions_PillowsOnBeds.lua
WARN : Lua , 1696176830702> LuaManager$GlobalObject.require> require("StoryItemManager.lua") failed
LOG : Lua , 1696176830702> Loading: C:/Games/Steam Library/steamapps/workshop/content/108600/3043616998/mods/StoryItemSpawner - Pool balls & cues on billiard table/media/lua/server/StoryItemDefinitions_PoolTable.lua
LOG : Lua , 1696176830707> Loading: C:/Games/Steam Library/steamapps/workshop/content/108600/3038100079/mods/StoryItemSpawner - PropaneTanksInGarages/media/lua/server/StoryItemDefinitions_PropaneTanksInGarages.lua
WARN : Lua , 1696176830713> LuaManager$GlobalObject.require> require("StoryItemManager.lua") failed
LOG : Lua , 1696176830713> Loading: C:/Games/Steam Library/steamapps/workshop/content/108600/3037988451/mods/StoryItemSpawner - RoomLoot/media/lua/server/StoryItemDefinitions_RoomLoot.lua
WARN : Lua , 1696176830718> LuaManager$GlobalObject.require> require("StoryItemManager.lua") failed
LOG : Lua , 1696176830718> Loading: C:/Games/Steam Library/steamapps/workshop/content/108600/3038108150/mods/StoryItemSpawner - Zupercart/media/lua/server/StoryItemDefinitions_ZuperCarts.lua
WARN : Lua , 1696176830723> LuaManager$GlobalObject.require> require("StoryItemManager.lua") failed
Anyway, I released a quick patch that deletes that example story, so the error doesn't show up anymore.
`function: TweakItem -- file: StoryItemSpawnerManager.lua line # 249 | MOD: Item Stories Framework (CORE)
function: RollStory -- file: StoryItemSpawnerManager.lua line # 349 | MOD: Item Stories Framework (CORE)
function: CheckRoom -- file: StoryItemSpawnerManager.lua line # 505 | MOD: Item Stories Framework (CORE)
function: TriggerClosestRoomInList -- file: StoryItemSpawnerManager.lua line # 850 | MOD: Item Stories Framework (CORE)
java.lang.RuntimeException: attempted index: get of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
And:
`Callframe at: getAllMediaForCategory
function: TweakItem -- file: StoryItemSpawnerManager.lua line # 248 | MOD: Item Stories Framework (CORE)
function: RollStory -- file: StoryItemSpawnerManager.lua line # 349 | MOD: Item Stories Framework (CORE)
function: CheckRoom -- file: StoryItemSpawnerManager.lua line # 505 | MOD: Item Stories Framework (CORE)
function: TriggerClosestRoomInList -- file: StoryItemSpawnerManager.lua line # 850 | MOD: Item Stories Framework (CORE)
`