Project Zomboid

Project Zomboid

Zombrex
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Braven  [udvikler] 15. sep. 2023 kl. 21:51
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Sidst redigeret af Braven; 11. feb. 2024 kl. 20:15
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Viser 1-14 af 14 kommentarer
800813 16. sep. 2023 kl. 7:08 
Could you try making a compatibility with "More Traits" Super-Immune trait?
There is a similar mod to this one, except it is called "Zombex" and it offers the same medication but completely rids you of the infection.

When taking it, the character says they don't need it since they are already immune
(If they have the trait). If you didn't already incorporate such feature, could you?

To possibly prevent players from wasting the meds.
Luminara 16. sep. 2023 kl. 7:52 
Can you make some kind of device that detects the progress of the zombification? so we know when to take each dose, like, time left for zombification
800813 16. sep. 2023 kl. 8:01 
Oprindeligt skrevet af Glake the snake:
Can you make some kind of device that detects the progress of the zombification? so we know when to take each dose, like, time left for zombification
That suggestion brings me to one cool idea...

Dying Light 2 bio-markers!
Sidst redigeret af 800813; 16. sep. 2023 kl. 8:01
Braven  [udvikler] 16. sep. 2023 kl. 17:53 
Oprindeligt skrevet af MeNameDanny:
Could you try making a compatibility with "More Traits" Super-Immune trait?
There is a similar mod to this one, except it is called "Zombex" and it offers the same medication but completely rids you of the infection.

When taking it, the character says they don't need it since they are already immune
(If they have the trait). If you didn't already incorporate such feature, could you?

To possibly prevent players from wasting the meds.

There's a moodle that indicates if Zombrex is active. I wouldn't prevent Players from taking another dose if they want to, that takes away their agency. Specially because there is the option to have it reinfect you if you take another dose while it is still active.
pointblank98 18. sep. 2023 kl. 0:00 
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.
800813 18. sep. 2023 kl. 0:05 
Oprindeligt skrevet af pointblank98:
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.
Could be a very cool thing, something like a 'EH - GRE submod/module' that could make planes fly over the map dropping the crates.
The Stealth Aussie 4. okt. 2023 kl. 22:09 
Please add a way to control the rarity of zombrex spawning, thankyou :spiffo:
pointblank98 29. okt. 2023 kl. 0:29 
Oprindeligt skrevet af わたしダニーです:
Oprindeligt skrevet af pointblank98:
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.
Could be a very cool thing, something like a 'EH - GRE submod/module' that could make planes fly over the map dropping the crates.


Oprindeligt skrevet af pointblank98:
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.

That would be pretty dope. I've been looking for a Zombrex/Antizin mod that I can tweak to spawn solely in specific locations, so a submod that spawns Zombrex only in airdrops related to EHE would be amazing.
Mr.CandyKing 10. nov. 2023 kl. 12:01 
I would like a way to change the rarity of zombrex spawning.
KareKaro 4. dec. 2023 kl. 8:40 
I hope there can be more pronounced on-screen prompts after the medication's effects wear off, like the screen effects in Cordyceps Spore Zones.
Alpha Gamer 6. dec. 2023 kl. 2:47 
Currently I'm finding zombrex in every single bathroom cabinet and every cabinet in a pharmacy. Can you set a spawn option up so they can actually be very rare to find, because currently there is no risk when you find them everywhere.
pointblank98 13. dec. 2023 kl. 19:05 
Oprindeligt skrevet af Alpha Gamer:
Currently I'm finding zombrex in every single bathroom cabinet and every cabinet in a pharmacy. Can you set a spawn option up so they can actually be very rare to find, because currently there is no risk when you find them everywhere.

That's odd. I've been struggling to find even one Zombrex. It might depend on your loot settings, as I play on Rare medical supplies and usually find Zombrex once in a blue moon.

But I agree, we definitely need a sandbox option to determine rarity of Zombrex spawns.
Antonius 29. dec. 2023 kl. 5:16 
I do have a suggestion: include the delay between injections in the description of the object (when you look at it in the inventory). Easy to imagine its written somewhere on the package. For example, it could read "Temporarily stops Knox infection. To be injected every X hours."

That would allow hardcore players to get rid of the moodle and calculate the time between each injection themselves.
Sidst redigeret af Antonius; 29. dec. 2023 kl. 5:17
Sacralsky 5. juni 2024 kl. 6:39 
Is it possible to support the One of Us mod? Zombrex now neutralizes the invisibility effect for zombies. The player is also guaranteed to die after completing Zombrex; zomboxivir from the They Knew mod does not cure it. You can use the infection to your advantage if zomboxivir treats the effects of zombrex.
Sidst redigeret af Sacralsky; 5. juni 2024 kl. 7:36
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