Don't Starve

Don't Starve

[DST]Wanda
 This topic has been pinned, so it's probably important
󰀒ziwbi󰀒  [developer] 13 Sep, 2023 @ 8:13am
Bug Reports
Post any bugs you've spotted playing this mod.

Please describe what you were doing when the bug occurred, provide the crash log if a crash happened, and a list of other mods you've enabled.
(You can find the crash logs at documents/Klei/DoNotStarve/log.txt)
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Showing 1-15 of 16 comments
SchokkER 3 Nov, 2023 @ 2:06pm 
Hello. I found a bug. While this mod is enabled, the Executive Hammer cannot break the Pig City. It only turns houses into repairable piles of rubble. If you disable this mod, the Pig Сity is perfectly destroyed. This is a strange bug, but I checked and it's true.
󰀒ziwbi󰀒  [developer] 4 Nov, 2023 @ 6:46am 
Fixed.
mathem99 6 Nov, 2023 @ 6:46am 
Sleeping doesn't speed up Wanda's old age or Pocket watches. Is this intentional or a bug?
󰀒ziwbi󰀒  [developer] 6 Nov, 2023 @ 9:04am 
Originally posted by mathem99:
Sleeping doesn't speed up Wanda's old age or Pocket watches. Is this intentional or a bug?
Both aren't intended, but I'd like to keep the old age part, otherwise you might die to it :DSTghost:
second thought, the part about watches is quite complicated, maybe I'll do it later
Last edited by 󰀒ziwbi󰀒; 6 Nov, 2023 @ 9:17am
mathem99 7 Nov, 2023 @ 1:07am 
Originally posted by 󰀒ziwbi󰀒:
Originally posted by mathem99:
Sleeping doesn't speed up Wanda's old age or Pocket watches. Is this intentional or a bug?
Both aren't intended, but I'd like to keep the old age part, otherwise you might die to it :DSTghost:
second thought, the part about watches is quite complicated, maybe I'll do it later

If I'm not wrong you can make the rechargeable pocketwatch speed up the cooldown when LongUpdate is performed (aka when sleeping) by writing this in the rechargeable component:
function Rechargeable:LongUpdate(dt) self:OnUpdate(dt) end
󰀒ziwbi󰀒  [developer] 7 Nov, 2023 @ 9:33am 
Originally posted by mathem99:
Originally posted by 󰀒ziwbi󰀒:
Both aren't intended, but I'd like to keep the old age part, otherwise you might die to it :DSTghost:
second thought, the part about watches is quite complicated, maybe I'll do it later

If I'm not wrong you can make the rechargeable pocketwatch speed up the cooldown when LongUpdate is performed (aka when sleeping) by writing this in the rechargeable component:
function Rechargeable:LongUpdate(dt) self:OnUpdate(dt) end
You are correct, this works fine. Also I implemented the Magic Water idea :DSTpigman:
mathem99 10 Nov, 2023 @ 7:50am 
I don't know if this intentional or not, but:
Travelling from the Caves to the Surface (in RoG/Vanilla world) will make Wanda drop Cheste'r Eyebone, even though they are on the same world. The same thing happens when travelling from the Volcano to Shipwrecked with Packim's Fishbone.
󰀒ziwbi󰀒  [developer] 10 Nov, 2023 @ 8:20am 
Originally posted by mathem99:
I don't know if this intentional or not, but:
Travelling from the Caves to the Surface (in RoG/Vanilla world) will make Wanda drop Cheste'r Eyebone, even though they are on the same world. The same thing happens when travelling from the Volcano to Shipwrecked with Packim's Fishbone.
You mean when using her watches? Or it happens all the time?
mathem99 10 Nov, 2023 @ 8:55am 
Originally posted by 󰀒ziwbi󰀒:
Originally posted by mathem99:
I don't know if this intentional or not, but:
Travelling from the Caves to the Surface (in RoG/Vanilla world) will make Wanda drop Cheste'r Eyebone, even though they are on the same world. The same thing happens when travelling from the Volcano to Shipwrecked with Packim's Fishbone.
You mean when using her watches? Or it happens all the time?
Sorry, I should've been more specific: this happens when I use the Backtrek Watch from caves to travel to the Surface (or from Volcano to Shipwrecked)
cutlass 6 Feb, 2024 @ 4:50pm 
@󰀒ziwbi󰀒 In my Hamlet-compatible RoG world (never travelled to Shipwrecked or Hamlet from it) crafting Alarming Clock requires limestone instead of marble. If you need screenshots/save file please let me know.
󰀒ziwbi󰀒  [developer] 7 Feb, 2024 @ 4:46am 
Originally posted by cutlass:
@󰀒ziwbi󰀒 In my Hamlet-compatible RoG world (never travelled to Shipwrecked or Hamlet from it) crafting Alarming Clock requires limestone instead of marble. If you need screenshots/save file please let me know.
I can't replicate this, try updating the mod by opening the mods page first.
A Different Name 16 Jun, 2024 @ 3:46pm 
Not a bug as it is more of an oversight, but I thought I'd point it out anyways.

If you beat Adventure Mode as Wanda, and come back to Checkmate as another character, they will refer to Wanda with male pronouns. (This seems to be common among female mod characters though.)
󰀒ziwbi󰀒  [developer] 16 Jun, 2024 @ 7:52pm 
Originally posted by A Different Name:
Not a bug as it is more of an oversight, but I thought I'd point it out anyways.

If you beat Adventure Mode as Wanda, and come back to Checkmate as another character, they will refer to Wanda with male pronouns. (This seems to be common among female mod characters though.)
I simply didn't make the mod compatible with adventure mode, maybe I will later.
mathem99 13 Jul, 2024 @ 10:58am 
Because of the new "Seed of Ruin" item added in the Don't Starve QoL update, having a cave marked with your recall watch, then regenerating said cave and then using the recall watch will teleport you to the cave and crash your game, is this possible to fix?
󰀒ziwbi󰀒  [developer] 13 Jul, 2024 @ 1:18pm 
Originally posted by mathem99:
Because of the new "Seed of Ruin" item added in the Don't Starve QoL update, having a cave marked with your recall watch, then regenerating said cave and then using the recall watch will teleport you to the cave and crash your game, is this possible to fix?
Yes it is possible. I'm currently working another mod however, so it's not getting fixed soon :/
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