Arma 3
3DMA - Western Dusk
exer  [utvikler] 5. sep. 2023 kl. 8.40
Feedback
Constructive feedback here. Please keep it civil.
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Musclebust 5. sep. 2023 kl. 12.10 
-Id like to see the uniforms updated so we can have Patches on the Arms.

-Is it possible to add small IR patches on helmets, Vests and Backpacks?
(Something similar to Italian SOF Gear 3.0 mod)
Sist redigert av Musclebust; 5. sep. 2023 kl. 12.51
exer  [utvikler] 5. sep. 2023 kl. 13.00 
Hey. The uniforms are getting a full overhaul, which will include insignia support. The model will be fully replaced with a new, upgraded one.
Musclebust 5. sep. 2023 kl. 14.12 
Awesome! Thats my only complaint so far, other than that, huge fan of the mod! excited to see what will be added in the future. I love your Pathfinder and Paramilitary mods too!
Semore Cheeks 5. sep. 2023 kl. 21.01 
Delete it all. Don’t make anything new.
Ahwama 5. sep. 2023 kl. 21.16 
Well aside from the performance issue that need to be fixed, maybe you can add some gloves acc like Alpha gear Equipment, so that way user can mixmatch uniform that didnt have a gloves

Also the bush (idk what to call it) on the helmet looks too green, maybe make it more of light brown color?
Basil 5. sep. 2023 kl. 22.54 
You should allow textures of this mod so people can add their own patches/camos (e.g an Australian Flag and AMCU Camo). Ideally you'd let people change the models to whatever vest Configs they want but I understand that these assets cost money
Luca  [utvikler] 6. sep. 2023 kl. 6.52 
@Basil
You are free to create retexture and config edit mods, those dont require reuploads of our files and thus is perfectly fine!
Rave 9. sep. 2023 kl. 8.02 
The SAW and SNOT vests are currently equipped with a PMAG magazine on the belt. At least with the SNOT vest, which is apparently not intended for a 5.56 caliber, this seems strange to me.
exer  [utvikler] 9. sep. 2023 kl. 8.06 
Opprinnelig skrevet av Rave:
The SAW and SNOT vests are currently equipped with a PMAG magazine on the belt. At least with the SNOT vest, which is apparently not intended for a 5.56 caliber, this seems strange to me.

Noted
Wetzer 10. sep. 2023 kl. 2.24 
Hi,i like this mod very much but some shadows doesn't work:
* Backback has no shadow in 3rd person (GMR Minimap)
* Vest shadow doesn't move in 3rd person (AVS PL Radio)
* Helm has no shadow in 1st person (Opscore Helmet V2)
Maybe there is more. Have only tested this combination.
Sist redigert av Wetzer; 10. sep. 2023 kl. 2.27
BerlinerCoach 12. sep. 2023 kl. 6.43 
beautifully made mod, with attention to detail, unfortunately currently unplayable in multiplayer because the published ID is missing.
Is the published ID still updated?
exer  [utvikler] 12. sep. 2023 kl. 6.49 
Opprinnelig skrevet av niCe BerlinerCoach:
beautifully made mod, with attention to detail, unfortunately currently unplayable in multiplayer because the published ID is missing.
Is the published ID still updated?

do you mean a public key?
BerlinerCoach 12. sep. 2023 kl. 12.32 
Opprinnelig skrevet av exer:
Opprinnelig skrevet av niCe BerlinerCoach:
beautifully made mod, with attention to detail, unfortunately currently unplayable in multiplayer because the published ID is missing.
Is the published ID still updated?

do you mean a public key?

In the meta.cpp file, a publishedid = ... must be entered, currently it is 0.
hence my question as to whether this will still be fixed.
Luca  [utvikler] 12. sep. 2023 kl. 12.56 
Opprinnelig skrevet av niCe BerlinerCoach:
Opprinnelig skrevet av exer:

do you mean a public key?

In the meta.cpp file, a publishedid = ... must be entered, currently it is 0.
hence my question as to whether this will still be fixed.

That is not a file usually required by servers, nor is it user created. Normally that is handled by stea, and automatically created.
BerlinerCoach 13. sep. 2023 kl. 12.37 
Opprinnelig skrevet av Luca:
Opprinnelig skrevet av niCe BerlinerCoach:

In the meta.cpp file, a publishedid = ... must be entered, currently it is 0.
hence my question as to whether this will still be fixed.

That is not a file usually required by servers, nor is it user created. Normally that is handled by stea, and automatically created.

our server works with the implemented Arma 3/Vanilla Launcher.
When joining, the published ID is important so that the Arma 3 Launcher recognizes the mod from the Steam workshop and allows the player onto the server. Our server key query is active.
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