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if @timmeh can re-publish my code it will be save-game compatible. If I publish it will have a different mod ID and not be save-game compatible. :(
I will make it into a separate mod if @timmeh does not.
- remove original 3026346564 folder and place all new folders to: %AppData%\Roaming\Jagged Alliance 3/Mods
- OR: pack folder into ModContent.hpk and re-place the file in 3026346564
This loads the mod and indeed fixes Bobby Ray's with next restock. It also fixes a toolbag that could not take more than 1 item before. However, all toolbags with 3 items in it are trashed to a chip "codename error". Toolbags with 0 or 1 item in it work properly.
As I have never modded anything before and do not know anything about this code structure, I cannot tell if this is the best way to allow existence of the old 3-item bag. :)
Do I need to create a new fork and upload my extracted edited package?