Arma 3
Snake In Moon's Shadow
CubicVirtuoso 19 Aug, 2014 @ 10:12am
Full Review
Lee asked me to review this personally so forgive me if this is long.

Weird image for your mission. I suggest changing it because it gives a poor impression.

Tasks don't show up properly, could be confusing for people who don't have markers turned on.

Honestly, this mission had some great scripting. Loved the patrols, enemy placements. I played completely stealth, so I can't say much to how they would have reacted in battle.

The problem lies with the hand-holding. This mission has the most hand-holding that I've ever experienced. The whole point of ARMA is to solve the missions/scenarios on your own, come up with your own tactics. When playing this mission I feel like I'm just following your predetermined scripted events. The difficulty of a mission maker is to account for all those possible combinations of events a player can trigger.

The other issue is the amount of running. I measured out a total of 3kms worth of running, and 2/3rds of that running is at a total weight of 3/4ths. It's very exhausting. Way too much running, up hills, down hills, all over the place. Perhaps shorten a lot of it or try to condense it into something much smaller.

I've said it before, the radar station on Stratis is seriously overused. A lot of people like it, it's a nice place and provides a lot of combinations for missions, but perhaps consider a different location... I've entered through that hole in the fence way too many times than I can count.

Overall it's a great stealth mission, with some things I think you could make better. You really have a knack for enemy placement and patrols. Keep it up.


Detailed report with Spoilers below.
I landed 500M from the first waypoint, perhaps start the halo insertion a little closer. Remember with HALO you really only pop your chute 200M off the ground, so you don't have much time to travel. So I had to run 500M to the meet point.

I like the patrolling helo, gives it a good sense of atmosphere.

After getting the backpacks, it says "Move to DP1 first", but I'm already at DP1.

Ran into the patrol, let them pass. No problem. Let truck pass. Avoid snipers. The bags at DP2 are a bit hard to see at night, perhaps chemlight? Maybe not. Once I got to DP2 I saved, didn't want to run that distance again.

Made it to the first waypoint after DP2, after navigating some enemies. Pretty good placement of enemies I might say. You spelt crawl wrong. Also I left the AI at this location, I didn't want him messing with my stealth.

Reached the inner perimeter of the radar, immediately the alarm went off so I quickly placed all four satchels on the north facing side of the radar dish. I was going to go all around, but decided the south facing side was too dangerous. Re-linked with my AI and headed down to the coast.

Blew the radar dish at DP2 and visually confirmed it was destroyed. Then hell broke loose, all the infantry convered on my location and the helo shone it's spotlight right on top of me... really great sense of fear. I booked it, didn't worry too much about the infantry and continued down to the coast.

Unfortunately the AI was so focused on spotting enemies rather than running he died on the way down to the coast.

Got in the boat, drove away. The amphibious tank was a surprise... don't see that very often, but he just sorta sat there and didn't do anything. They are pretty useless in the water. The other speedboat didn't even come close to catching me until I reached the sub.

Got in the sub and dived.
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LEE O C  [developer] 20 Aug, 2014 @ 7:51am 
haha that apc always kills me lol. i like realism and building suspence. a soldier's main tool is his feet. long walks are a huge part of soldiering. but yeh that parachute thing at the start done my head in, had to start so far away, hmmm ill thnk of something, plus i added dots on map to go to
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