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Other than that everything was awesome, great job with the map!
like where you kill doom little after it
First, I could get invisible cloak to activate mid battle and just heal. This became even funnier when I got the cloak of flames and burned anyone near me and they would just stand there.
Second, there was a spawn point next to a bridge where the axe sappers appear. The pyramid spawns mud guys but each of them drop two tomes nearly every time. I ended up with a lot of stats very quickly.
Third, I can't think of anything; great map. I really love the scenery.
It seems that the enemy are being invoked (spawn), on top of the mountain when had the creation building. Sometimes invoked on the ground level that heroes could access.
I do not know up is error or not. But the part of hell and of the dwarfs vehicles are differently. The Hell no had enemies when I played. And about the part of cars, invez piloting a car has to push the car to the gate (sorry but I did not enjoyed it, if want to put equal to original please :) )
But the map was fun in my opinion. Congratulations on making similar the original.
Small details:
- That I remember Cloak of Shadow, no mana cost.
- Murloc nightcrawler have Shadow Meld, in classic.
- The final boss of the game was a Pit Lord (The second also, but I think cool Terrorblade). Suggestion: Change the model of the last boss for something similar to Pit Lord same, think it would look cool. I have not enjoyed the last boss as Balanar. :(
We reworked the original steam tank level because we've found it to be out of place for an RPG (losing control of your hero and such).
Cloak of Shadow was reworked to be more useful.
Waiting for Valve for Pit Lord change :D
More one other place, that was invoked (spawn) enemies, that melee heroes and summons (wolves and infernal) can not attack.
And that I remember, where this the Infernal in image, have mines (in revive here has not): http://postimg.org/image/qmt5pbqa7/
In the classic, the Infernal is immune to magic.
DotA 2 already has the Goblin, you could change the Axes by suicides same or not?
First: The backstab of Cloak of Shadow not this removing the armor. According to description.
Second: Vehicle of dwarves this only using a skill, which is similar to of Gyro. Rest does not use.
Third: Confirmed , except I forgot to take a screenshot.
Fourth: The last Dooms you face do not attack, it only stay of forward observing the heroes. So have no difficult to kill them.
http://postimg.org/image/ux8sb0iet/