Garry's Mod

Garry's Mod

Freddy Fazbear's Pizza
Shea 25 Sep, 2014 @ 3:03am
Five Nights At Freddy's Game Mode Rules
I wanted to do this with my friends, thought it would be fun, thought up some rules!
So... How it works... You have 4 friends play as, Bonnie, Chica, Foxy, and Freddy! And You or a friend plays as the night guard!
Every night though..you should have your friends switch out what animatronic to be so they will have a chance to be every single animatronic at least once.. But the night guard will remain the same person UNTIL he is killed or completed all 5 nights..
So! Here are the rules!
(Note...this this should be played on the no events map so I will be posted this discussing there as well.)



[Night 1]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: After 2 AM (3 minutes)

Time Between Movement: 2 minutes

Foxy Movement: CAN LOOK OUT OF COVE!

Freddy Movement: CAN LOOK AT CAMERA!



[Night 2]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: After 1 AM (1 minutes and 50 seconds)

Time Between Movement: 1 minute

Foxy Movement: Can now attack if you don't check he cove often.

Foxy Time Between Movement: 4 minute, time stops for 30 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: CAN LOOK AT CAMERA!


[Night 3]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (30 MISSISSIPPI SECONDS) (Freddy: 1 minute)

Time Between Movement: 40 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE often.

Time Between Movement: 2 minute, time stops for 20 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: Can move, but only off stage. Can go NO FURTHER!


[Night 4]


Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (10 MISSISSIPPI SECONDS) (Freddy: 30 MISSISSIPPI SECONDS)

Time Between Movement: 20 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE MORE often.

Time Between Movement: 2 minute, time stops for 10 MISSISSIPPI SECONDS if guard checks on cove/cameras.

Freddy Movement: Can now move and attack if BOTH doors are shut every 1 minute, time stoped if guard looking at cameras.



[Night 5]

Time 12 AM - 6 AM: 9 Minutes

Hour Goes By: 1 Min 50 Sec

Anomatronics Move From Stage: 12 AM (10 MISSISSIPPI SECONDS) (Freddy: 20 MISSISSIPPI SECONDS)

Time Between Movement: 10 MISSISSIPPI SECONDS

Foxy Movement: Can now attack if you don't check the cove MORE MORE MORE often,

Time Between Movement: 1 minute, time stops for 5 MISSISSIPPI SECONDS if guard checks on cove/camera.

Freddy Movement: Can now move and attack if BOTH doors are shut every 30 MISSISSIPPI SECONDS, time stoped if guard looking at cameras.
Last edited by Shea; 26 Sep, 2014 @ 4:49am
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Showing 1-3 of 3 comments
MFRigPipe 25 Sep, 2014 @ 3:13am 
This is a bad idea due to the fact most people will become complete ♥♥♥♥♥♥♥ after waiting for 3 minutes not doing anything.
Shea 25 Sep, 2014 @ 3:18am 
Originally posted by 3Spooky5me:
This is a bad idea due to the fact most people will become complete ♥♥♥♥♥♥♥ after waiting for 3 minutes not doing anything.
Yeah, ofcourse for the first night. I wanted to make it closely accurate to the game though. Some people will like it, I'm probably sure alot won't. But thought I'd post it just for the heck of it.
geat idea!!
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Showing 1-3 of 3 comments
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