Jagged Alliance 3

Jagged Alliance 3

Full Damage Automatic Fire
WiseCog 18 Jul, 2023 @ 11:21am
Great mod. Question though?
Will you eventually fix the "known issues"?

Very good mod though. Would like to see in on nexus as well.
< >
Showing 1-5 of 5 comments
Hathur 18 Jul, 2023 @ 1:24pm 
Also, can you possibly put the mod on Nexus or somewhere else for those of us who play the GoG version?
Hoshi  [developer] 18 Jul, 2023 @ 2:31pm 
The tooltip issue is unfortunately something of a "if I find the silver bullet" thing. The only ways to influence tooltips I've seen so far are quite roundabout and awkward, essentially combing through every weapon and changing stuff one at a time. It's quite likely somebody will find a better way that I can then build on (or steal, rather), but until then the odds are low.

On the bright side though, this mod is now also on nexus.
WiseCog 18 Jul, 2023 @ 2:33pm 
Originally posted by Hoshi:
The tooltip issue is unfortunately something of a "if I find the silver bullet" thing. The only ways to influence tooltips I've seen so far are quite roundabout and awkward, essentially combing through every weapon and changing stuff one at a time. It's quite likely somebody will find a better way that I can then build on (or steal, rather), but until then the odds are low.

On the bright side though, this mod is now also on nexus.

Amazing. Thank you very much for that!

Il keep my eyes open if the mod updates. Will still use it of course!
Will 18 Jul, 2023 @ 7:10pm 
does this conflict with the IMP mods or loot mods due to all of them using the constant.lua
Hoshi  [developer] 18 Jul, 2023 @ 11:32pm 
Originally posted by Will:
does this conflict with the IMP mods or loot mods due to all of them using the constant.lua

It shouldn't, this one doesn't touch the constant.lua or loot definitions at all. It just uses the GatherDamageModifiers hook that's called when initiating an attack and applies a damage modifier to the attack if it's an automatic type.
< >
Showing 1-5 of 5 comments
Per page: 1530 50