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- Removing Character Icon
- Remove Primary Weapon Icons (Similar to Red Schism design, only pistols and melee icon)
That's just my preference.
While I respect your preference, I have my reasons to deny the second option:
- Primary weapons are definitely essential for a L4D2 HUD, with only displaying the ammo, it's going to be hassle and doesn't fit with the game as well, since that's the only weapon that displays both primary and reserve ammo.
- Removing the primary weapon icon also removes the secondary pistol type weapon, I can try modifying iconsheet but it will conflict with some weapon add-ons.
- It doesn't look good when only 1 secondary weapon appear at a time either from the center or from the top left of the circular health bar, assuming you are putting the secondary pistol-type weapon in the center.
The overall scaling of the HUD feels a little bit big, especially on the player's own health bar. I'd suggest either making it a little bit smaller, and possibly bring it down closer towards the lower right corner of the screen. Right now it feels a bit too center and it has blocked my view a bit more than what I'm comfortable with.
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_green
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_green
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_red
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_red
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_red
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_red
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_red
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_green
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_green
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_green
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
BindTextureToFile: Invalid texture id for file vgui/hud\re4r\healthbar_whitebump
now entire HUD is white screen
I will consider your suggestion though, by removing both local player and teammate panel horizontal health bar, moved the teammate panel a little bit more to the bottom, and the local player as well. Possibly resizing the local player too.
However I don't want the local player circular health bar to be that close to the corner and that far from the center, as I want it to be consistent with original game, at first I didn't compare it well enough since I only using my second screen as a base picture of the gameplay.
As for your question in the comment section, I didn't modify any icon, except for the incap panel to point to the survivor icon instead, and that makes it somewhat (not necessarily) conflict with survivor skins, so you're safe to use any icon add-ons, I really wish I could resize the m60 icon though other than making a separate add-on.