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+ 50% faster charge rate
- 50% less damage
- 100% less max charge (Caps at 75 body, 225 headshot)
- Marked for death when charged for longer than 5 seconds
Probably technically six, but a light damage quick scoping focused sniper could be fun, maybe workshop the idea a bit more
+ 15% more damage
+ 20% faster charge time
- 30% slower reload
- Non charge shots have a 5% chance have a 1 degree random bullet deviation
+ 20% ammo capacity
+ -33% attack interval
- Minicrit on headshot
Has an 8 shot clip allowing for multiple shots before needing to unscope to reload.
50% damage vulnerability while active
50% slower fire rate (you don't need to unscope between shots due to the clip)
Can't fire unless 20% charged
I thought that the scope looked unique with the red tint on the lens so I made that part of the stats. A Sniper rifle that reveals info when scoped and has a clip would be interesting to use. It would certainly make it easier to see who you should shoot even before you are able to fire, but the slow charge + needing 20% charge to shoot makes it hard to shoot in time before the target gets to cover if you are not prepared. The 50% damage vulnerability would make it harder to survive an ambush, but its only while active so if you switch weapons in time then you won't need to deal with that.
The Crackshot Carbine
level 10 Billiard launcher?
= Bullets replaced with billiard balls projectile.
+ Scoped headshots always mini-crit and stuns the enemy between 2–6 seconds, depending on distance
+ On Hit: slows the enemy between 1–7 seconds, depending on distance
+ Projectile can bonce and hit multiple targets but does only slows for 1-3 seconds
- Billiard balls can be reflected, shot down, and vaporized.
- Headshots do not crit.