Project Zomboid

Project Zomboid

Lethal World [B41]
 This topic has been pinned, so it's probably important
ilkankus  [developer] 1 Nov, 2024 @ 4:34am
What This Mod List "Do, Add, and Change"
TLDR of the mod list. I suggest reading it at least once. There are 2 pages in total, so read the other page too.
Last edited by ilkankus; 6 Nov, 2024 @ 3:10am
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Showing 1-15 of 26 comments
ilkankus  [developer] 1 Nov, 2024 @ 4:36am 
1) The World
Everything that's changed or added under the "World" topic. [/i]

  • Better Grass, and Tree textures.

  • Better immersive tile textures for 10 years later.

  • +10 Years Later Theme or not depending on the preset.

  • Barricaded buildings.

  • Additional vehicles in locations appropriate to their type.

  • Corpses and Trashes around the world.

  • Ridiculously Rare Loot spawn for everything.

  • Vehicles will spawn with almost all broken and missing parts, making finding or assembling a working vehicle way more challenging, but not impossible.

  • More XP gain at night.

  • New meta and sound events.

  • Local Water is unhealthy.

  • Cordyceps Spore Zones. There is a chance the building will have been infected by cordyceps and is now a spore zone.

  • Smashed cars now spawn in traffic jams.

  • The infamous shore corner will not block your way anymore.

  • Water is now darker and more realistic.
Last edited by ilkankus; 3 Nov, 2024 @ 3:29am
ilkankus  [developer] 1 Nov, 2024 @ 4:38am 
2) Zombies
Everything that' changed or added under the "Zombies" topic. [/i]

  • Dying Light Volatiles at night.

  • UV Lights now REPEL Volatilies at night.

  • x1 Zombie Population start and in up to x3 in 90 days.

  • New Zombie Sounds.

  • More Zombie Death Sounds.

  • More Zombie Death Animations.

  • New Zombie Attack Animations.

  • Left 4 Dead Zombie Textures.

  • New Prepper Zombies.

  • Sprinters DOES NOT slow down the player anymore.

  • There is a small chance of Zombies being able to open the doors.

  • There is a small chance that Zombies do talk back.

  • Zombies are weak and dumb so they can trip between each other now.

  • Zombemic. A special white hazmat suit zombie. It makes you sick the closer you are to it. A couple of minutes is all it takes for you to die.

  • Zombies become zombie crawlers or die when they fall from too high.
Last edited by ilkankus; 1 Nov, 2024 @ 5:43am
ilkankus  [developer] 1 Nov, 2024 @ 4:39am 
3) Immersion & Realism
Everything that's changed or added under the "Immersion & Realism" topic.

  • Losing Map Data after dying.

  • Boredom Tweaks.

  • Better hand animations.

  • Sleeping quality is affected by outfit and pillow.

  • Being able to throw corpses from the window.

  • Being able to roll on the ground to extinguish fire.

  • You can now walk while reading.

  • You can now change your direction while climbing a rope.

  • Immersive Hunting. You can hunt wild animals with the Foraging Screen.

  • Better and balanced washing system.

  • Towels last longer and dry more.

  • Reload or Rack While Running.

  • You can carry your pistol on your lower back.

  • Traps now work even if you are nearby instead of requiring you to stay ~80 tiles away.

  • When it's raining or snowing, blood will slowly fade away from floors and walls nearby.

  • Rain washes blood and dirt away. Including the character's body, clothing, equipped bags, equipped and attached weapons, the vehicle your character is in and the vehicle attached to it or the last used vehicle and vehicle attached to it.

  • Furniture is no longer nailed to the ground. You can move them without nails.

  • You can sleep in Bathtubs, Dumpsters, or on Hay.

  • Consumption for a lot of items reduced and is now more realistic.

  • You can shower in bathtubs now.

  • Being able to wring out your clothing to dry it. Depends on your strength.

  • Can right-click on obvious resources lying on the ground and pick them up.

  • You can turn off/unplug your fridges and freezers.

  • Clean dirt and graffiti from walls and floors with bleach and mop/towel.

  • Crowbars can pry open doors, windows, vehicles, etc.

  • Sacks and Canned Food can be emptied at will.

  • Canned Food can be opened with Knives, Screwdrivers, Spoons, etc.

  • You can rip these clothes apart using any sharp tool instead of just scissors.

  • Your character reacts to what is happening and talks. Zombies are sometimes attracted to the speech.

  • More realistic blood and fire effects.

  • New sunshine effect for specific hours.

  • Players can now see the item model they are carrying in their hands.

  • Eating, crafting, uninstalling/Installing vehicle parts and repairing the engine, stitching, barricading, removing grass and bushes, fixing items, filling graves, washing yourself, applying bandages, building, smoking, shoveling ground, painting, harvesting plants are 4 to 10 times slower.

  • New smoking sounds.

  • While sneaking, crouching animations will be played instead of sneaking animations.

  • Zombies have poor vision when it is night time or foggy. This does not affect Volatiles.

  • New sounds for Item Actions, Mecanic, Pickup/Drop corpses, Smashing Heads, dismantling.

  • New animation for climbing down a rope.

  • You can now clean ashes.

  • Player can warm themself up when it's too cold by rubbing their hands.

  • Better and more realistic fire damage system.

  • Better corpse textures.

  • Items now spawn on the ground too.

  • Tattered Paper is a thing now. You can find notes from other survivors.

  • Books now have realistic names.

  • You can bang bang yourself with your gun.

  • Your character will scream out loud when they're in extreme pain. This attracts zombies.

  • Fishing Nets now give you marine life other than tiny bait fish.

  • Being able to his multiple zombies now depends on your weapon type skill and strength.

  • You can go inside the RVs and boats. This also applies to big containers.

  • Reading is faster if the player sits down.

  • The player now can crawl and jump. (Check the mod pages or bindings.).

  • Better realistic aiming system. Your aim is affected by not only your aiming skill but your character's Moodles too. Hunger, stress, depression, etc.

  • Covering your mouth with a mask or your face with a gas mask affects your endurance heavily. The Player also has to take these off to eat their food or drink their water.

  • All Mushrooms now have different models.

  • You can dig moats. They will be filled with water if it rains or they are connected to a water source like rivers.

  • Wooden and Metal Structures now last longer so zombies can't break them easily.

  • You can tape a flashlight to your helmet.

  • If there are items inside the post flag, the post flag will stand.

  • Security Doors in the game cannot be disassembled. This doesn't affect the strength of the doors.

  • Opening the minimap now has an animation which means it's no longer instantaneous.

  • The player can now refill lighters.

  • Improvised can opening/rock crushing/fire making, weapon fixing, making raw tailoring materials, carving, tailoring, and many other quality-of-life methods to make long-term survival in a low-loot environment better.

  • You can finally extract goodies from a can. Like Canned Carrots, Canned Tomatoes, etc.

  • Close your trunk when you drive or things might fall from it.

  • New can models for when you're eating so not all of them are just a can of beans anymore.

  • The behavior of vehicles offroad has now changed and is more realistic.

  • The Melee combat system has been changed. You can drop your weapon or your weapon can be stuck on the Zombies you are attacking. Everything from your Skills, Injured Body Parts, Traits, and Moodles affect the chances of this event occurring.

  • Your character now sometimes grunts when attacking.

  • Your character now spends endurance consumption running startup and slow vaulting over fences/windows.

  • Every missing vanilla food now has static models.

  • Fixed the durabilities of all melee weapons to make them more durable and realistic.

  • The player must have a rubber hose in their inventory in order to siphon gas from vehicle tanks into a can.

  • There is a mod that adds a diabetes system to the game with two types of diabetes and glucose level management. Watch out for what you are eating from now on.

  • Hypothermia can occur once a player's core temperature drops below 30°C and the damage scales based on how low the player's core temperature is.
Last edited by ilkankus; 20 Nov, 2024 @ 10:33pm
ilkankus  [developer] 1 Nov, 2024 @ 4:41am 
4) Liquids & Nutriments
Everything that's changed or added under the "Liquids & Nutriments " topic. [/i]

  • Alfrety's Additional Sodas Mod.

  • Emergency Drinking Water Mod.

  • The Player can now take the water gallon out from the Water Dispensers.

  • MRE Boxes and Vanilla MREs.

  • New various foods and snacks from the early 90s.

  • A lot of new cooking recipes and tools from "Sapph's Cooking" Mod.

  • A lot of new cooking recipes and tools from "Soul Filcher's Cooking Time" Mod.

  • New and more Jarred Foods.

  • The player can now put content from Stir fry Pan/Roasting Pan/Griddle Pan on plates just like stew, soup, rice, and pasta in bowls.

  • Can now find Bigger Salt, Pepper, Sugar...etc

  • Almost 40 crafting recipes related to cooking and baking ingredients from "Mama Gonzalez's Cookbook" Mod.

  • New assortment of food and drinks from the iconic STALKER.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:43am
    ilkankus  [developer] 1 Nov, 2024 @ 4:42am 
    5) Medical
    Everything that's changed or added under the "Medical" topic.

    • More Medical items.

    • New capsule from "They Knew" Mod. High-class scientists and medical containers have a very low chance of having this item. It can cure your zombification.

    • New Military Syringes for emergency purposes.

    • Better vitamins. Only 2 use but the result of using the vitamins are better.

    • Agility Boosters. These boosters are experimental, their effects are unpredictable. Survivors who dare to use them may gain a random amount of XP.

    • Mentats XP Boost Pills from Fallout. Once consumed it will provide a temporary XP boost for the player.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:44am
    ilkankus  [developer] 1 Nov, 2024 @ 4:42am 
    6) Farming
    Everything that's changed or added under the "Farming" topic. [/i]

    • You can now grow medicinal herbs.

    • Soul Filcher's Farming Time Mod.

    • Plantable fruit trees.

    • You can now cultivate blueberries, blackberries, and grapes.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:44am
    ilkankus  [developer] 1 Nov, 2024 @ 4:43am 
    7) Traits & Skills
    Everything that's changed or added under the "Traits & Skills" topic.

    • More Simple Traits Mod.

    • More Traits Mod.

    • Evolving Traits World.

    • Sixth Sense Trait.

    • Immersive Barricaded Start Trait.

    • Gunshot Victim Traits.

    • Scavenger Skill

    • Woodcutting Skill

    • Playable Pianos and Piano Skill.

    • Additional Skill Books

    • Named skill VHS tapes

    • You can now train your First Aid, Carpentry, and Electrical Skills.

    • Maintenance skill affects and improves repair.

    • 4 new First Aid VHS Tapes.

    • The Player can now find and learn traits through trait magazines with "Gyde's Trait Magazines" Mod.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:44am
    ilkankus  [developer] 1 Nov, 2024 @ 4:43am 
    8) Crafting
    Everything that's changed or added under the " Crafting " topic.

    • You can craft a sack and fill it with fruit/vegetables.

    • Craftable Engine & Vehicle Parts.

    • Tailor Overhaul and Darker Clothing Patches.

    • The Workshop mod. You can now craft armor and weapons from metal.

    • Recipes for scraping metal materials into scrap metal and crafting metal materials from scrap metal.

    • Craftable mannequins.

    • Spears can be crafted with Mops, Brooms, etc.

    • You can now pack some items. Sugar, wires, fishing rods, etc.

    • You can craft sensors of various types, and apply them to objects to initiate an automatic action. Additionally, sensors may trigger sound alarms or initiate explosions.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:45am
    ilkankus  [developer] 1 Nov, 2024 @ 4:44am 
    9) Building & Construction
    Everything that's changed or added under the " Building & Construction" topic.

    • A new Building Menu! and 12 addons for this mod.

    • Fencing Kits!

    • Immersive Solar Arrays.

    • Plumbing.

    • Ladders?!

    • Automatic Gates.

    • Removable Debris.

    • Repairable Roads, and Walls.

    • Air Conditioners work now and you can carry them.

    • You can construct Wells.

    • The Dude's Rug Emporium.

    • Veracious Network's Garage.

    • Greenhouse Building Set.

    • Being able to disassemble containers with items inside of it.

    • You can fix ugly cracks in the wooden or tiled floor

    • Players can make paths using a shovel. Bushes and trees do grow back after some time.

    • New 9 buildable Machines. They use Heavy-duty car batteries.

    • With a pipe wrench in your inventory, now an option will appear in your context menu to see if your tile is "indoors".

    • You can now build a roof above you.

    • Smarter Storages. You can right-click the storage and edit it.

    • Barricades now hurt zombies but they eventually break. The player now can make a spike barricade too.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:45am
    ilkankus  [developer] 1 Nov, 2024 @ 4:45am 
    Weapons, Tools, Armors, and Clothings
    Everything that's changed or added under the "Weapons, Tools, Armors, and Clothings" topic.

    • Arsenal Gun Fighter Mod.

    • Brita's Weapon Pack with multiple balance and fix mods. Weapons and Spawn options are also tweaked for this mod to not make it OP.

    • Craftable scrap weapons.

    • New variety of weapons and tools.

    • New Weapon sounds for Brita mod.

    • More Watches.

    • Vests now have protection against Bites and Scratches too.

    • 150+ custom outfits.

    • New high-quality backpacks.

    • New models and textures for the Satchel. You can also wear them on the front or back of your character.

    • Rifle slings to hold your weapon.

    • New STALKER themed 100 outfits and 70 headpieces.

    • Functional Exoskeletons.

    • SWAT & RIOT Armors.

    • Japanese school uniforms for schools.

    • Craftable Scrap Armors.

    • More and new skirts, shoes, boots, and socks.

    • 5 new Undead Survivor outfits.

    • 11 attachment slots to customize your backpack.

    • Brita's Armor Pack and more than 3 balance/fix mods.

    • Tactical Packs.

    • Cosplay mod to become your anime waifus.
    Last edited by ilkankus; 1 Nov, 2024 @ 5:45am
    ilkankus  [developer] 1 Nov, 2024 @ 4:47am 
    11) Character Model
    Everything that's changed or added under the "Character Model" topic.

    • Your character now has fingers.

    • New character textures from "Spongie's Character Retexture" Mod.

    • More colors for character hair.

    • Fancy Handwork Mod.

    • Expanded Character Creation Screen.

    • "Fluffy Hair" Mod. This mod adjusted almost all hats. It adds new hair models for the default hairs to keep their original shape when wearing something on the head. That means no more Ponytails or flat hairs.

    • Replaced hairstyle, skin color, and clothing dropdowns with a 3D preview.

    • 69 new hairstyles from "Spongie's Hair Mod".

    • New hairstyles and natural hair colors from "Harry's Hair".

    • 45+ new beards and mustaches.

    • 30 new vanilla-friendly hairstyles from "Yaki's Hair Salon".

    • 4 New Hairstyles from "Just Some Hair Styles".

    • 12 New Hairstyles from "PALSJ's Poofs - Curly Hairstyles".

    • A new Hairstyle from "Twin-Tail Hair".

    • 35 New Hairstyles from "Ash & Mae's Hair Salon: New Frontier V6".

    • 18 New Hairstyles from "Saint Hairstyles".

    • 12 New Hairstyles from "Extra Character Hairs".

    • 9 New Hairstyles from "Yandere's Hair Salon".

    • A new Hairstyle from "Bridget's Hair".

    • 10 New Hairstyles from "Saint HairstylesV2".
    Last edited by ilkankus; 1 Nov, 2024 @ 5:46am
    ilkankus  [developer] 1 Nov, 2024 @ 4:59am 
    12) Big Sized Maps & Tiles
    Everything that's changed or added under the "Big Sized Maps & Tiles" topic.

    1. Fort Knox

    2. Eerie Country

    3. New Tersh

    4. Monmouth County

    5. Raven Сreek

    6. 10 Years Later - Raven Creek

    7. Lake Cumberland

    8. LV International Airport

    9. 10 Years Later - LV International Airport

    10. Fort Redstone

    11. St Paulo's Hammer

    12. Big Bear Lake

    13. Winchester, KY

    14. Coryerdon

    15. Trimble County Power Station & La Grange

    16. Jasperville
    Last edited by ilkankus; 1 Nov, 2024 @ 5:46am
    ilkankus  [developer] 1 Nov, 2024 @ 4:59am 
    13) Medium Sized Maps & Tiles
    Everything that's changed or added under the "Medium Sized Maps & Tiles" topic.

    1. Bedford Falls

    2. Daisy County

    3. Leavenburg

    4. Chestown

    5. Greenleaf

    6. Chinatown

    7. Chinatown Expansion

    8. Petroville

    9. Orchidwood

    10. Lake Ivy Township

    11. Homepie

    12. Greenport, KY

    13. Hopewell, KY
    Last edited by ilkankus; 1 Nov, 2024 @ 5:46am
    ilkankus  [developer] 1 Nov, 2024 @ 4:59am 
    14) Small Sized Maps & Tiles
    Everything that's changed or added under the "Small Sized Maps & Tiles" topic.

    1. Research Facility, KY

    2. Overlook Hotel

    3. The Frigate

    4. Rosewood Cabins

    5. Rabbit Hash, KY

    6. Over the River

    7. Oak Ridge Estate

    8. Grapeseed

    9. 10 Years Later - Grapeseed

    10. Springwood

    11. Ashenwood

    12. Blackwood

    13. 10 Years Later - Blackwood

    14. Little Township

    15. Cedar Hill

    16. Breakpoint

    17. C.O.N. Research & Testing Facility

    18. Speck

    19. Wellsburg Lake

    20. Utopia

    21. Nettle Township

    22. TeraMart - East Side

    23. Lalafell's Heartlake town

    24. Betsys Farm

    25. Addams Family Mansion

    26. Riverside Mansion

    27. The Museum

    28. Hopefalls

    29. The Walking Dead : Prison

    30. Fort Boonesborough

    31. Weyhausen, KY

    32. Blueberry

    33. Waterlocked Pharmaceutical Factory

    34. Exotics Rest Area

    35. Westwood

    36. TeraMart

    37. 1st Annual Crossroads Gun Expo

    38. SHELTER 49 12

    39. SHELTER 31 22

    40. Shelter 22 38

    41. SHELTER 24 24
    Last edited by ilkankus; 1 Nov, 2024 @ 5:47am
    ilkankus  [developer] 1 Nov, 2024 @ 4:59am 
    15) Other Maps & Tiles & Expansions
    Everything that's changed or added under the "Other Maps & Tiles & Expansions" topic.

    1. Eerie Country & Road to Fort Knox

    2. Road between Fort Knox and Bedford Falls

    3. Road from Monmouth County to Bedford Falls

    4. Leavenburg-RiversideBridge

    5. Over the River Second Bridge

    6. March Ridge Expansion

    7. Rosewood VHS & Gun Stores

    8. Rosewood Expansion

    9. EVAC Muldraugh

    10. OldPark

    11. West Point Trailer Park & VHS Store

    12. West Point Gated Community

    13. Coryerdon or Dirkerdam to OTR road

    14. Jeffersonville, Mansion (Louisville River Expansion)

    15. Louisville River Marina

    16. Louisville Riverboat

    17. Battlefield Louisville: The Stadium

    18. Northwest Blockade

    19. EVAC Louisville

    20. Battlefield Louisville: The Hospital

    21. Louisville Quarantine Zone

    22. 10 Years Later - Riverside Forest

    23. Louisville Powerplant Military Camp

    24. Leavensburg and Coreydon Connector Road

    25. Crossroads Checkpoint

    26. Quarantine Checkpoint - lootable

    27. West Point Expansion

    28. West Point Expansion Road Fix

    29. Jasperville and Leavenburg Connector Road

    30. Jasperville to Louisville wilderness filler

    31. Monmouth to Bedford
    Last edited by ilkankus; 1 Nov, 2024 @ 5:47am
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