RimWorld

RimWorld

Rename Weapon (Continued)
Mod Causes UI issues during World Generation
For some reason, this mod seems to prevent me from creating pawns (i.e., pressing the randomize button) when creating a game. There are other similar UI issues during game creation, too.

I have no clue why this mod would be the culprit, but removal solved the problem.
Here is a relevant output from the log. I'm not sure what I"m looking at here. But the "RenameGun.GameComponent" helped me identify this as the issue.


Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at RenameGun.GameComponent_RenameManager.RemoveThing (RenameGun.CompFixedName compFixedName) [0x00000] in <544df126c3e54d07a47aa4a75f172c59>:0
at RenameGun.CompFixedName.PostDestroy (Verse.DestroyMode mode, Verse.Map previousMap) [0x00008] in <544df126c3e54d07a47aa4a75f172c59>:0
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode) [0x00026] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.ThingOwner.ClearAndDestroyContents (Verse.DestroyMode mode) [0x00015] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn_EquipmentTracker.DestroyAllEquipment (Verse.DestroyMode mode) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Destroy_Patch4(Verse.Pawn,Verse.DestroyMode)
at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn p, System.Boolean silentlyRemoveReferences) [0x00014] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Planet.WorldPawns.PassToWorld (Verse.Pawn pawn, RimWorld.Planet.PawnDiscardDecideMode discardMode) [0x0009f] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.PawnUtility.DestroyStartingColonistFamily (Verse.Pawn pawn) [0x00056] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.PawnUtility.TryDestroyStartingColonistFamily (Verse.Pawn pawn) [0x00031] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.StartingPawnUtility.RegenerateStartingPawnInPlace (System.Int32 index) [0x00063] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.StartingPawnUtility.RandomizeInPlace (Verse.Pawn p) [0x0000b] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Page_ConfigureStartingPawns.RandomizeCurPawn () [0x0001f] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Page_ConfigureStartingPawns.<DrawPortraitArea>b__24_0 () [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
at (wrapper dynamic-method) RimWorld.CharacterCardUtility.RimWorld.CharacterCardUtility.DrawCharacterCard_Patch0(UnityEngine.Rect,Verse.Pawn,System.Action,UnityEngine.Rect,bool)
at RimWorld.Page_ConfigureStartingPawns.DrawPortraitArea (UnityEngine.Rect rect) [0x000b7] in <cd7169108ea74757aa50c5b33d275c15>:0
at RimWorld.Page_ConfigureStartingPawns.DoWindowContents (UnityEngine.Rect rect) [0x001e8] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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Same, disabling the mod for now :/
it still does this....
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