Call of Duty: Black Ops III

Call of Duty: Black Ops III

Roblox Sword Fights On The Heights!
YouSlaggg 21 Jun, 2023 @ 2:16am
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I feel like the fact that you can never die when jumping of the map is a bit op. While playing i never feared falling of as there is no consequence. It made getting away from a hord too easy.

Changing it to 1 free fall or 2 free falls without dying then it kills you would make it more of a challenge as you would want to save those for when u really need them, also would make players be more careful when traversing the map.

The shotty in spawn is great and everything BUT its one shot and I feel like its too op for a spawn weapon. The fact that the zombies only spawn in the center makes it really easy, especially with the shotty. Mabey consider putting a less op weapon there and putting the shotty in a new place?

The zombie traverse is just, wow, they jump miles into the air. And i get it, its not easy finding the right traversal especially with those type of heights, so you have to compromise but thats a bit much.
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bird fellow  [developer] 21 Jun, 2023 @ 5:50am 
Ik the traversals are kinda ♥♥♥♥. I needed to have it where zombies can get where the player is as fast as possible so it doesnt become a nacht der untoten situation. That's the whole reason it's on endless rounds too, the zombies always spawning would make it where the player is always where the action is no matter if they take a teleporter inside the pap room or use a jump pad. And about the zombies jumping miles into the air I wish I could adjust the time for how fast they traverse a certain node. The problem is best seen at the windforce tower where widows wine and the ending is
bird fellow  [developer] 21 Jun, 2023 @ 5:52am 
Though you do seem like someone who knows about map making, what would you suggest? Rn Im getting the idea for the windforce tower where there'll be a node at each teleporter to path the zombies to the portal and a trigger multiple to tp them to the blue portal at the tower. But that's just my idea for the worst part of the map traversal wise
bird fellow  [developer] 21 Jun, 2023 @ 1:27pm 
I went ahead and replaced the starting room wallbuys with the classic m14 and olympia. Some of them were changed but some of them were kept the same when it comes dmg wise cause there's just so much. Later I might go through all the weapons but for right now I made sure some of the weapons were more balanced dmg wise
bird fellow  [developer] 21 Jun, 2023 @ 1:28pm 
also up'd the damage on the bottom hurt trigger so that peeps don't abuse it, I only tested if it worked so I didn't get to test it much when it came to actual damage so thanks for that :)
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