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Regardless, the mod works great in vanilla (and technically in multiplayer too, since like I said, I was the only person able to see it)
I don't recall there being any console errors when it occurred. I don't think I have any mods that would conflict - I'd have to check, though - but the big ones that really screw with how the game work would be stuff like Expanded Helicopter Events, Small Town First Responders, Anthro Survivors, Shark's Law Enforcement/Military Improvements, Pillow's Random Spawns, Advanced Trajectory, Firearms B41, Soul Filcher's Awesome Time, and probably a few others I'm forgetting.
for now i'll just assume this mod works best in single player only, but hopefully one day we can get a patch or a new mod that works in multiplayer
so it is definitely doable (if my idea is correct), but it would involve work rewriting everything else i made. if i get back into the game in build 42 i would probably also try updating and improving my mods (no promises)
`attempted index: Simple of non-table: null
function: returnPowerStatus -- file: BlackoutEventHandler.lua line # 21 | MOD: Blackouts
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@e1480fe6
function: blackoutEnd -- file: BlackoutMainFunctions.lua line # 61 | MOD: Blackouts
java.lang.RuntimeException: attempted index: Simple of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:3062)
at jdk.internal.reflect.GeneratedMethodAccessor1281.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:60)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:671)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Override shutoff day at 60
Power outtage chance at 10
Power return chance at 25
So far it's been 5 days in-game since the power shutoff and still no power
same problem
i think i have an idea of what i could do to make the mod a lot less buggy, but i have no plans of playing or updating my mods until build 42 or if i get really back into the game again