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I will fix this problem.
1. When a style exists, the graphics do not switch properly when the style is selected in the settings screen.
2. when I switch the current character from the right side of the settings screen, the head equipment of the character I had just selected is not restored correctly.
Also, switching between pawns is not working properly.
Also, once I exit the settings screen and open it again, pawn does not appear. (It will appear again when you change the setting target headgear.)
About pawn does not appear It‘s a bug I will fix it.
https://i.imgur.com/Rm3z0kz.png
附圖的選項「"在室內隱藏"""非徵召時隱藏"...(略)」當被啟用時,會導致被徵召的動物出錯。
徵召動物時出現以下報錯,並且動物不能被徵召。
System.NullReferenceException: Object reference not set to an instance of an object
[Ref D7ACA752]
at HeadApparelTweaker.HarmonyPatchA5.UpdateApparelData (Verse.Pawn pawn) [0x00022] in <875010b6704842ab81679d1cec8c5ad5>:0
at RimWorld.Pawn_DraftController.set_Drafted (System.Boolean value) [0x00026] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER AB.HATweaker: IEnumerable`1 HeadApparelTweaker.HarmonyPatchA5:TranSetDrafted(IEnumerable`1 codes)
at RimWorld.Pawn_DraftController.<GetGizmos>b__15_1 () [0x00007] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.Command_Toggle.ProcessInput (UnityEngine.Event ev) [0x00007] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected) [0x007aa] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.GizmoGridDrawer.DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x001c4] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0 currentSelectable: null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Log:ErrorOnce (string,int)
Verse.GizmoGridDrawer:DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MapGizmoUtility:MapUIOnGUI ()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
Exception setting up dynamic nodes for 卢西恩: System.InvalidCastException: Specified cast is not valid.
[Ref DC0ECAD2]
at Verse.DynamicPawnRenderNodeSetup_Apparel+<ProcessApparel>d__5.MoveNext () [0x000c3] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER AB.HATweaker: IEnumerable`1 HeadApparelTweaker.HarmonyPatchA5:TranProcessApparel(IEnumerable`1 codes)
at Verse.DynamicPawnRenderNodeSetup_Apparel+<GetDynamicNodes>d__3.MoveNext () [0x001a4] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.PawnRenderTree.SetupDynamicNodes () [0x00061] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x0007a] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PawnRenderTree:TrySetupGraphIfNeeded ()
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
有大概400个mod,要提供整个列表吗?
这是有模组冲突了,错误日志里的卢西恩是原版人类吗?
是这个中世纪2派系扩展里面的人物,很多来袭击的人物都报错了,只要镜头移到人物上
补充,鼠族巨盾没头发的问题是近几天突然出现的,之前1.5版本,直到1.6发布之后一周左右头发都是能显示的。
测试环境:harmony, 本体, HAR, newratkinplus, 本mod, character editor