Library Of Ruina

Library Of Ruina

Solo's Card Tweaks / Solo的书页调整 [EN/CN]
SoloCross  [developer] 16 Jun, 2023 @ 2:48am
Bug Reports
If you find a bug or something isn't working the way it should, please report it here. Make sure you have Localization Manager enabled and that you are not using any other mod that overwrites the same combat pages as this one before you report anything though.

Also make sure to post your player log (located at C:\Users\[YourUserHere]\AppData\LocalLow\Project Moon), otherwise I cannot help.
Last edited by SoloCross; 21 Jun, 2023 @ 2:02am
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Showing 1-11 of 11 comments
Ninja Monkey 20 Jun, 2023 @ 7:23pm 
My game has soft locked twice on the fight against Yujin, and I suspect it is because of this mod. The first act is fine, but when I enter the second act, after the speed dice are rolled, all my librarians have their entire deck in their hand, the enemies aren't playing anything, I can kind of set cards on my speed dice (they are removed from the hand and the light indicator changes, but they don't appear on the speed die), and I can't start the scene. I haven't had this problem on any other fight (from urban myth to this as the first fight of urban nightmare), and I don't have any other mods that should effect only this fight. Also, I think this or your extra cards mod is preventing Philip from playing any cards in the first act of the wedge office fight.
SoloCross  [developer] 20 Jun, 2023 @ 10:26pm 
Originally posted by Ninja Monkey:
My game has soft locked twice on the fight against Yujin, and I suspect it is because of this mod. The first act is fine, but when I enter the second act, after the speed dice are rolled, all my librarians have their entire deck in their hand, the enemies aren't playing anything, I can kind of set cards on my speed dice (they are removed from the hand and the light indicator changes, but they don't appear on the speed die), and I can't start the scene. I haven't had this problem on any other fight (from urban myth to this as the first fight of urban nightmare), and I don't have any other mods that should effect only this fight. Also, I think this or your extra cards mod is preventing Philip from playing any cards in the first act of the wedge office fight.

OK, that's strange. You got your player log? It's usually in C:\Users\[YourUserHere]\AppData\LocalLow\Project Moon

I cannot help without your player log to see what went wrong... and on second thought should have included that in the OP. Sorry.
Last edited by SoloCross; 21 Jun, 2023 @ 2:00am
Ninja Monkey 21 Jun, 2023 @ 10:04am 
Originally posted by SoloCross:

OK, that's strange. You got your player log? It's usually in C:\Users\[YourUserHere]\AppData\LocalLow\Project Moon

I cannot help without your player log to see what went wrong... and on second thought should have included that in the OP. Sorry.

OK so I tried the fight again, same problem, then quit and looked at the player.log. I can post the full thing if you want, but most of it was a bunch of copies of these lines here:

NullReferenceException: Object reference not set to an instance of an object
at SC_CardTweaks.DiceCardSelfAbility_SC_flashingStrike.get_SpeedAdder () [0x0000f] in <0a0556d953df41d68c73ea35f8f49ad1>:0
at SC_CardTweaks.DiceCardSpeedUtility.OnEnterCardPhase (BattleUnitModel unit, BattleDiceCardModel self) [0x000b0] in <0a0556d953df41d68c73ea35f8f49ad1>:0
at BattleUnitModel.OnDrawCard () [0x00051] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.DrawCardPhase () [0x0004e] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.OnFixedUpdateLate (System.Single deltaTime) [0x00038] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at BattleSceneRoot.FixedUpdate () [0x00028] in <7d9f3d8f8146434a93160ad0a2194b2a>:0

(Filename: <0a0556d953df41d68c73ea35f8f49ad1> Line: 0)
SoloCross  [developer] 21 Jun, 2023 @ 12:36pm 
Yeah, the full thing and your mod list would be a great help. Just redid those fights myself a bit ago and had no issues, so it's likely a mod conflict.

Actually, backup your save and run only this mod and Loc Manager. If there are no issues, try and do a binary search to find the conflicting mod.
Last edited by SoloCross; 21 Jun, 2023 @ 1:04pm
Ninja Monkey 21 Jun, 2023 @ 2:14pm 
Just tried with only Localization manager and this mod, still got the softlock. Full player.log in the pastebin link:

https://pastebin.com/XvcUpRyJ
SoloCross  [developer] 21 Jun, 2023 @ 3:15pm 
Welp I think I know what I did wrong.

While I fix this, subbing to https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2903624343 should make things work properly in the meantime.
Last edited by SoloCross; 21 Jun, 2023 @ 5:25pm
Ninja Monkey 21 Jun, 2023 @ 4:45pm 
OK I tried with that and was able to do the fight fine; after that, that mod broke the Pinocchio fight so I disabled it and it went fine (without having Flashing Strike in any character's deck). Afterwards I tried having Flashing Strike in a deck and it softlocked immediately. You probably had already figured out what the problem was, just thought you'd like to know.
SoloCross  [developer] 21 Jun, 2023 @ 9:42pm 
Aight, fix should be up for both mods.
LoliMustDie 11 Nov, 2023 @ 3:14am 
There is no text on some cards, like the red notes and upbeat perfomance
Last edited by LoliMustDie; 11 Nov, 2023 @ 3:15am
SoloCross  [developer] 11 Nov, 2023 @ 10:02am 
Originally posted by LoliMustDie:
There is no text on some cards, like the red notes and upbeat perfomance
Did you activate Localization Manager? Most text won't show up without it.
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