Garry's Mod

Garry's Mod

Rp_Subterranean
HighVoltage ⚡  [udvikler] 14. aug. 2014 kl. 18:59
Ideas and suggestions
I would love it if anyone has any ideas on what should be added/changed they should post it here so I can know what people want.

Here are some questions I have:
How many more houses and shops should I add?
What should I put in the empty police station?
How do the current shops work?
Should I add some basic furniture to some of the houses?
Should I at least put small kitchens in them?
Is the waterfall too loud/quiet?
How is the tram?
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DickChap 15. aug. 2014 kl. 14:57 
The map needs to be expanded. The hotel needs to be bigger and their needs to be more shops I would say 2 or 3 more. Their should also be a bigger police station.
HighVoltage ⚡  [udvikler] 15. aug. 2014 kl. 15:46 
Duly noted, but what should be in the police station in the first place?
Freakyfish45 16. aug. 2014 kl. 10:41 
police stations tend to look nice with combine control panels and furniture.
aslo you should make mining tunnels with ridable minecarts.
Marsupial 16. aug. 2014 kl. 12:20 
let me just request something simple, all windows be breakable
d'Artagnan 16. aug. 2014 kl. 16:32 
Here are my pd reccomendations, 1 cellblock (way to escape???) with 3 concrete, windowless cells, a camera room to see around the map, a button to engadge a lockdown (metal sheets go over windows and doors close/lock) and an armory that spawns HL2 pistols and shotguns.
I do believe every house should have at least a kitchen area and a bathroom area (or at least a community kitchen/bathroom in every living area)
Prosecutor Lurker 17. aug. 2014 kl. 8:16 
Some ai nodes can help those casual npc interaction fanatics like me :D
Papi 17. aug. 2014 kl. 10:30 
you should add a button to toggle the waterfall on and off, because it kinda lags a little bit
King Potato 18. aug. 2014 kl. 5:24 
Make more Houses on the sides of the wall and the the walk ways bigger so it could be use for bigger servers
Echo 19. aug. 2014 kl. 14:02 
there should be a switch on or near the generator (in the lowest house) which turns off all the lights and stops the tram
HighVoltage ⚡  [udvikler] 19. aug. 2014 kl. 20:10 
@ Freakyfish45: I'm trying to stay away from combine stuff but the minecarts are an idea.
@King Splurge: Will do, with buttons to disable and fix them too.
@carroll: I'm ging to add more cells but keep them in the open, that way its public humiliation. Guns are an idea and I'll add kitchens/bathrooms.
@Lurker: AI nodes will be done.
@pjmd009: There is buttons to toggle it, as mentioned in the description. Its at the end of the tunnel across from spawn.
@King Potato: Houses are a must but I'm not sure about the bigger walkways. I didn't think players got stuck on eachother.
@echo: I tried something like that but toggable lights look like crap :(
AuhnRa 24. aug. 2014 kl. 9:28 
Maybe a "broken" house with zombies n stuff without light ?
Fitt_Nyll 26. aug. 2014 kl. 5:12 
more normal houses
HighVoltage ⚡  [udvikler] 26. aug. 2014 kl. 9:14 
Are the houses at the top too small? Or should I just make anymore houses bigger?
SNP 30. aug. 2014 kl. 17:25 
AI Nodes
Rogue Owl 2. sep. 2014 kl. 13:59 
you should be able to drop the jail cell
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