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- Rare item Spawns added to unique map areas(some mountain tops/under bridges/bottom of ponds for example ;) )
- More Islands
- More Boats with Cargo/Loot
- More Castles for Bases/hiding out
- More Random Underground Bunkers with one way in and one way out(not connected to giant cave system)
- Improved Safezones
- Improved loot tables & spawns
- Fixed some issues from other maps that were published
Thank you!
- Added City Expansion Pack Buildings Into The Map
- Expanded On Some Towns/Cities With New Buildings/Scenes/Loot Zones
- Added NPC Shops Into The Map
- Added More Details To Caves Systems
- Added Another Entrance Into The Caves Located In The BIG QUARRY
(There Is Now 2 Entrances In This Location!)
- ADDED TELEPORTERS TO MAP (Main One Leads From Safezone to SafeHomes & Vice Versa)
Some Lead to Secret Locations SOME ARE EVEN SECLUDED ONE WAY IN BUNKERS!)
- Added a Couple Bunkers Into Yukon
- Added More Sank Boats/Submarines Throughout The Lakes & Rivers
- Added Fog To HARD MEGA BOSS Locations
- Fixed Some Issues With Floating Foliage In Some Known Spots
- Fixed Issue With Floating Scaffold/Foliage at Safezone
- Fixed issue With Off Balanced Houses at SafeHomes (Expanded Island Edges)
- Tweaked Foliage where not needed to make Map Run Smoother
Kuwait Assets & Other things will be added, and that's an awesome suggestion ill def do that
Not much for now. Besides the suggestion I just gave, I'm having fun with the map on my server. Although the M1 Abrams by Zoli doesn't fit on the gates like in Germany at the bridge heading to Berlin and the border gate entering Germany from Russia, I just think of it as a challenge for the large vehicles in my server. I'm also not sure about the road leading up to the oil rig beside the Liberator though. I've only visited some parts of Germany, Russia, and PEI, so I might send some more suggestions once I have more time to explore the map again.
- Fixes & Improvements made To Liberator Safezone
- Fixes to The SafeHomes Safezone
- Added Teleporter Arrows Showing Whichway to Walk In To Access The "Portals" Will Also Help In Showing How Many Portals are actually inside the teleporter frame
- Kuwait Assets Every NPC Available In a New Mini Kuwait Biome/Islands & a New Kuwait City to make use of Item spawns etc ((NOT A SAFEZONE)) (Not All Quests Implemented, Maybe someone can help me with that as i haven't actually fully finished Kuwait & I don't know all the items that line up with npc's in the editor! ((Adding Because Of ATM System to Help Servers Who Want Physical Money Storage))
- Yukon Town Sinkhole - Will be opening another cave system with more easter eggs to find, and one more bunker that will contain a VERY HARD boss dropping the Most powerful loot table the game offers :)
- Russia/Washington Changes - Added More & Also Improved Singular Caves
- PEI Changes - Connects To New Palmy Kuwait Islands, Added harder Zombies within military with better Loot Added Proper Military Vehicle Spawns
- Will be fixing Liberators Twisty road/air plane strip thingy(Jets do spawn there already)
- More Odd Spot Foliage Decreasing/Removal for Better Performance (especially around river edges because why so many rocks???)
- dont hate on me but the recent submarine catastrophe inspired me to place more sunken submarines around in larger parts of the rivers
- Fix for AmmoShop NPC (Hopefully - Not sure why it's not functioning correctly)
- A Few Editions that were suggested will be added and a another new area will be presented specifically for battling new bosses that will at odd times spawn - Saving for you to find in game
Hoping to get these changes, and a few more unannounced ones out by the weekend!
Thanks
Which Mod?