Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
 This topic has been pinned, so it's probably important
TheGoldenBum 12 Jun, 2023 @ 4:53pm
Recommendations
Here I'll type some recommendations of mine, Feel free to do or not do what you please, But some things that would make this perfect are.


Change the hud to BO1 hud, If possible

Some weapons look a little low res and need a touch up IMO, Mostly just the M1911 looks low res.

And a small thing but would be really big to me, The BO3 Circuits PAP camo is trash, In another mod called All Around Enhancement, The mod changes the Circuits PAP camo and updates it to look far better and more authentic to BO1, If you could change to that camo, That would really sell it.

If anyone else wants to put their own recommendations go ahead
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Showing 1-15 of 374 comments
marinesciencedude  [developer] 13 Jun, 2023 @ 1:26am 
Originally posted by TheGoldenBum:
Some weapons look a little low res and need a touch up IMO, Mostly just the M1911 looks low res.
TheSkyeLord is aware of this[www.ugx-mods.com], so it's certainly on the agenda for him in the long term.
Originally posted by TheSkyeLord:
Hey! I plan on doing a rework of a majority of what i have publicly posted, including BO1 weapons. The hands issue will be addressed then, but the textures are a maybe, as the textures that come out of BO1 for all the pistols are severely low res (256x256 if memory serves) compared to other weapons from the game (which are 1024x1024, as example). Thanks!
(this will incidentally be hopefully when the Crossbow and Ballistic Knife are added, though I really should have a look around if anyone else's publicly posted assets to drop-and-use)
Until then I can't say I've any ability of my own to do anything about it.

Originally posted by TheGoldenBum:
The BO3 Circuits PAP camo is trash, In another mod called All Around Enhancement, The mod changes the Circuits PAP camo and updates it to look far better and more authentic to BO1
This is what I noticed too (especially with weapons where parts of the weapon furniture don't have the circuits part of the camo). I'll see what I can do, though I can't exactly say nicking more assets from other mods is something I want to keep doing.
Last edited by marinesciencedude; 13 Jun, 2023 @ 1:26am
TheGoldenBum 13 Jun, 2023 @ 4:26am 
Oh this sounds fantastic, Thanks!
Cloudisms 13 Jun, 2023 @ 5:21pm 
It would be lovely to see some explosion / projectile smoke on the M72 Law and Grenade Launchers :)
marinesciencedude  [developer] 13 Jun, 2023 @ 11:29pm 
Originally posted by Cloudisms:
It would be lovely to see some explosion / projectile smoke on the M72 Law and Grenade Launchers :)
I tried to ask for help on the UGX Forums thread[www.ugx-mods.com], but moderators haven't woken up yet so it may take some time for my reply to become visible and then to get a response.
I'm a bit confused myself why that part wasn't simply 'drag and drop' to work.
Last edited by marinesciencedude; 13 Jun, 2023 @ 11:32pm
TheGoldenBum 14 Jun, 2023 @ 8:54am 
I've noticed that guns with red dot sights, Or reflex sights, Like, the PAP Galil, Famas, Spectre, Etc. The actual red dot in the sights, Is really low res and more like a smudge, Would that be fixable?
TheGoldenBum 14 Jun, 2023 @ 10:32am 
Originally posted by Sergeant Meow 08:
also make kino and other maps uncensored
I second this, The return of the Swastikas would be great
marinesciencedude  [developer] 14 Jun, 2023 @ 3:10pm 
Originally posted by TheGoldenBum:
I've noticed that guns with red dot sights, Or reflex sights, Like, the PAP Galil, Famas, Spectre, Etc. The actual red dot in the sights, Is really low res and more like a smudge, Would that be fixable?
Maybe in the long term TheSkyeLord will update the materials as per the previous quote I provided, though that may still be at minimum a year or two away.
I'll look into manipulating the materials myself since a simple red dot shouldn't be that big of an ask (though what I really wish is for the randomised reticles to be implemented)

Originally posted by Sergeant Meow 08:
also make kino and other maps uncensored
Sorry, not within the remit of this mod, and I doubt anybody's made higher-res textures that I could straight-up use.

Originally posted by Sergeant Meow 08:
can you change the raygun to the bo1?
I'd like to (though I've heard opinions to the contrary regarding wonder weapons and this mod), but currently I haven't found any existing assets posted online yet so it'll have to wait until I decide to port it myself.
Last edited by marinesciencedude; 14 Jun, 2023 @ 3:17pm
TheGoldenBum 14 Jun, 2023 @ 3:58pm 
Originally posted by marinesciencedude:
Originally posted by TheGoldenBum:
I've noticed that guns with red dot sights, Or reflex sights, Like, the PAP Galil, Famas, Spectre, Etc. The actual red dot in the sights, Is really low res and more like a smudge, Would that be fixable?
Maybe in the long term TheSkyeLord will update the materials as per the previous quote I provided, though that may still be at minimum a year or two away.
I'll look into manipulating the materials myself since a simple red dot shouldn't be that big of an ask (though what I really wish is for the randomised reticles to be implemented)

Originally posted by Sergeant Meow 08:
also make kino and other maps uncensored
Sorry, not within the remit of this mod, and I doubt anybody's made higher-res textures that I could straight-up use.

Originally posted by Sergeant Meow 08:
can you change the raygun to the bo1?
I'd like to (though I've heard opinions to the contrary regarding wonder weapons and this mod), but currently I haven't found any existing assets posted online yet so it'll have to wait until I decide to port it myself.

The random reticles like in BO1 would be awesome.

Shame about the Swastikas, They would truly bring back the BO1 feeling, Especially to Kino.

And yeah, Personally I think the BO3 wonderweapons are just higher quality, Better models and animations than the originals
Dexter307 14 Jun, 2023 @ 10:40pm 
would replacing widows wine with PHD be a possibility?
marinesciencedude  [developer] 14 Jun, 2023 @ 11:17pm 
Originally posted by Dexter307:
would replacing widows wine with PHD be a possibility?
Yes it would, I think I found something available for use[t7wiki.com] so I'll see what I can do.
TheGoldenBum 15 Jun, 2023 @ 10:05am 
Originally posted by Sergeant Meow 08:
can you add tf zombie options, I see a lot of other mods with that
This would be a decent shout
marinesciencedude  [developer] 15 Jun, 2023 @ 12:13pm 
Originally posted by Sergeant Meow 08:
can you add tf zombie options, I see a lot of other mods with that
Ah I see the source is available for that[github.com]. I feel I want it as a separate download, though whether I should just point to the UGX thread or have a new workshop item alongside I'm not sure.

Originally posted by Sergeant Meow 08:
Add winters howl on verruckt like the bo1 version had
Already ahead of me ;)
Definitely planning on adding Black Ops mystery box weapons and World at War wall weapons to those Rezurrection maps, just need to wait until the latter weapon ports are released. If I can find Winter's Howl assets that are drag-and-drop I'll certainly add the box weapons now, but until then it'll have to wait.
LarkyMeow 15 Jun, 2023 @ 2:04pm 
Originally posted by marinesciencedude:
Originally posted by Sergeant Meow 08:
can you add tf zombie options, I see a lot of other mods with that
Ah I see the source is available for that[github.com]. I feel I want it as a separate download, though whether I should just point to the UGX thread or have a new workshop item alongside I'm not sure.

tf zombie options are nice because you can customize your game, Like duck floatys or no perk limits
Last edited by LarkyMeow; 15 Jun, 2023 @ 2:06pm
TheGoldenBum 15 Jun, 2023 @ 2:59pm 
Would it be possible to have an option to remove Gobblegum machines, And/or, Double PAP abilities?
marinesciencedude  [developer] 15 Jun, 2023 @ 3:27pm 
Originally posted by TheGoldenBum:
Would it be possible to have an option to remove Gobblegum machines, And/or, Double PAP abilities?
There's definitely mods already removing Gobblegum machines so I'll see about adding an option for disabling them.
Looking through _zm_pack_a_punch.gsc there seems to be something with acronym 'aat' that Double PaP is defined by, it might just be about setting a 'b_weapon_supports_aat' variable to false. Will need to test this first though.
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