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1.0 - Release
1.1 - Added another 25% to the "bleeding clot rate" (0.00525). This is to account for mid range toughness levels (around ~50). Will make earlier toughness levels slightly harder as well.
1.2 - Adjusted the "medkit drain 1" modifier to around 75% increase (35 compared to 20). This means, at level 1 Medical, you're using quite a lot of bandages for healing even basic wounds. Although, the experience is worth it! By practicing, you'll learn much faster than before (XP rate has been increased for lower levels by around ~35%).
1.3 - Tweaked the "XP rate medic 1" to be slightly less, this will make the XP rate slower to make the impact of lower level medical last much longer (should fall off around level ~35), while still being slightly faster than vanilla to not be overly punishing. I'm still testing to see if maybe making the XP rate slower (compared to vanilla) might actually be the better way to go.