Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
any idea how you could make this possible?
I have no idea. But I'll try.
Because of how Garry has relationships implemented in LUA (and I'm assuming it's hardcoded into the Source engine), I need to attatch an npc_bullseye to them. However, NPCs can't shoot through it, and the melon itself can't replicate. Too many problems for right now, I might try some other time though.
Sorry guys. :C
you tried your best and the fact that you tried to make it happens is good enough for me :D