Garry's Mod

Garry's Mod

Replicator Melons Legacy
Npcs fighting back?
Is it possible for npcs to see and try to fight the replicator melons in a future update
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Näytetään 1-15 / 16 kommentista
Ok first they will die in 2 secounds cause in 1 touch it would kill them and 2 that would make more melons XD
小スライム  [kehittäjä] 14.8.2014 klo 14.20 
It might be possible. Might.
BonziBUDDY lähetti viestin:
It might be possible. Might.
Hmm really?

any idea how you could make this possible?
I like dis idea
小スライム  [kehittäjä] 14.8.2014 klo 20.03 
Kingjaffad lähetti viestin:
BonziBUDDY lähetti viestin:
It might be possible. Might.
Hmm really?

any idea how you could make this possible?

I have no idea. But I'll try.
BonziBUDDY lähetti viestin:
Kingjaffad lähetti viestin:
Hmm really?

any idea how you could make this possible?

I have no idea. But I'll try.
You could make a "rebel" melon so combine will target it and a "combine" melon so rebels will target it
Viimeisin muokkaaja on Tulucanz; 15.8.2014 klo 11.23
Tulucanz lähetti viestin:
BonziBUDDY lähetti viestin:

I have no idea. But I'll try.
You could make a "rebel" melon so combine will target it and a "combine" melon so rebels will target it
Or a zombie melon so everyone attacks it.
小スライム  [kehittäjä] 15.8.2014 klo 16.08 
I'm close to getting the NPCs to fight melons. Like it'll matter anyways, it seems like many NPCs try to melee the melons.
小スライム  [kehittäjä] 15.8.2014 klo 20.10 
I'm just going to double post to say that it's probably not possible to have NPCs fight back.
Because of how Garry has relationships implemented in LUA (and I'm assuming it's hardcoded into the Source engine), I need to attatch an npc_bullseye to them. However, NPCs can't shoot through it, and the melon itself can't replicate. Too many problems for right now, I might try some other time though.
Sorry guys. :C
BonziBUDDY lähetti viestin:
I'm just going to double post to say that it's probably not possible to have NPCs fight back.
Because of how Garry has relationships implemented in LUA (and I'm assuming it's hardcoded into the Source engine), I need to attatch an npc_bullseye to them. However, NPCs can't shoot through it, and the melon itself can't replicate. Too many problems for right now, I might try some other time though.
Sorry guys. :C
It's fine
you tried your best and the fact that you tried to make it happens is good enough for me :D
besides, the whole world was doomed anyway...
ModeX 16.8.2014 klo 11.26 
agreed
I Need it!!!!!!!!!!!! there must be way!
iWasHere lähetti viestin:
I'm just going to double post to say that it's probably not possible to have NPCs fight back.
Because of how Garry has relationships implemented in LUA (and I'm assuming it's hardcoded into the Source engine), I need to attatch an npc_bullseye to them. However, NPCs can't shoot through it, and the melon itself can't replicate. Too many problems for right now, I might try some other time though.
Sorry guys. :C
Around 4 years late, but perhaps just make them zombie npcs, I doubt zombies would care about melons anyway. The replication problem seems bad. The melee problem seems bad. Still, perhaps just keep it as a toggleable experimental feature?
Viimeisin muokkaaja on peterfield; 30.3.2018 klo 21.51
Iggy 7.5.2018 klo 11.29 
U-406 lähetti viestin:
iWasHere lähetti viestin:
I'm just going to double post to say that it's probably not possible to have NPCs fight back.
Because of how Garry has relationships implemented in LUA (and I'm assuming it's hardcoded into the Source engine), I need to attatch an npc_bullseye to them. However, NPCs can't shoot through it, and the melon itself can't replicate. Too many problems for right now, I might try some other time though.
Sorry guys. :C
Around 4 years late, but perhaps just make them zombie npcs, I doubt zombies would care about melons anyway. The replication problem seems bad. The melee problem seems bad. Still, perhaps just keep it as a toggleable experimental feature?
I second this
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