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The art in the library is what I'm talking about https://www.steamgriddb.com/game/2917
I really like the custom replacements to the different sets of items and doors and stuff. How far are you planning on going with that? Everything done so far looks way better than the default textures to me.
It would be interesting seeing Spike as a character but I'd imagine that would be harder since he's not a pony. Tantabus could be cool too.
- ponified sketelons, zombies, mages, blademasters, liches, wraiths (the spirit things that spawn often), etc
- the giant skulls that split into 3 skeletons from zone 5 can be pony skulls
- the pixie can be a parasprite
- the minotaur can be Iron Will
- elementals can be windegos
I was trying to think of one for the shopkeeper but idk
All of the items required to make the mod, such as logos and stuff, are included inside the mod folder, if that's what you're requesting. So if you're talking about the logo itself, it's in the root mod folder.
The doors and other environment objects will eventually be getting another update re hauling them entirely, rather than just a recolour.
Spike would be interesting as an alternate character for something like marv, rather than a main character. It's something that would be stupidly far down on the todo list character wise. Not to mention to keep him in proportion to all the other characters, and making sure the weapons / rings equipped to him look equipped rather than floating, is nay impossible. So it's likely not going to happen.
One of the reasons the base character models are designed the way they are, is very purposeful. Adding spike, discord or characters like that break the mould and makes it look a bit too jank than what I would like.
The pixie being a parasprite doesn't make much sense, that just seems like "well it's roughly the same shape", instead of it actually making sense doing that. The breezies if anything would make more sense, which the pixie design already somewhat is.
All the pony skull stuff is obvious targets, and I've already considered it.
Minotaur as iron will is also something already on the todo list.
Ponified versions of all the mobs is also on the todo list, but enemies being rehauled will be wayyyy after everything level wise is already done. We're aiming for prioritising levels, as from a DND / lore perspective, it makes sense regardless of if the enemies are anthropomorphic or not.
https://www.amazon.com/dp/B09K2MSMPX
Thanks for the suggestion.