Tabletop Simulator

Tabletop Simulator

Obsession [Scripted]
Snowman  [developer] 12 May, 2023 @ 9:01am
Feedback and Bugs
If you find something that isn't working or have some ideas to improve the mod, let me know here.
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Showing 1-12 of 12 comments
Snowman  [developer] 15 May, 2023 @ 8:25pm 
The snap point for rep .4 on Cavendish has the same bug as the sweeping fixes addressed.
Snowman  [developer] 19 May, 2023 @ 8:51pm 
Originally posted by Snowman:
The snap point for rep .4 on Cavendish has the same bug as the sweeping fixes addressed.

Fixed in the latest update.
abearRAWR 13 Oct, 2023 @ 9:58pm 
Choosing Asquith seems to error out (null index). The other families work. With Asquith, the board moves to the right place, but there's an error and the rest of the setup doesn't happen.
Snowman  [developer] 15 Oct, 2023 @ 5:22am 
Originally posted by abearRAWR:
Choosing Asquith seems to error out (null index). The other families work. With Asquith, the board moves to the right place, but there's an error and the rest of the setup doesn't happen.

Thank you for the report. I just uploaded a fix. The notes will have `v1.0.6` if you are running a version with the fix.
Blackhaven 16 Dec, 2023 @ 2:17pm 
During Setup, the mod seems to be only putting out the 35 non-starter casual guests on the board. I think you're supposed to take the starter guests not given to players, and shuffle them together with the non-starter casual guests?
Snowman  [developer] 18 Dec, 2023 @ 12:49pm 
Originally posted by Blackhaven:
During Setup, the mod seems to be only putting out the 35 non-starter casual guests on the board. I think you're supposed to take the starter guests not given to players, and shuffle them together with the non-starter casual guests?

Thanks for the tip. You are absolutely correct. I missed that rule when making the mod. Page 4 of the base game rulebook, step 4 says to add unused starter guests into the casual deck. I'll get a fix out for that.
Snowman  [developer] 18 Dec, 2023 @ 12:56pm 
v1.1.0 is now available with the correct casual guest deck setup.
pleocavee 10 Jun, 2024 @ 4:54pm 
Hello, thank you for the script! When using the "refill market" button, it doesn't stack/group up the duplicate improvement tiles(pg 11, 7- rule 6, of base game rules). It does stack them during the initial setup and when using the "refresh market" button though.
Last edited by pleocavee; 10 Jun, 2024 @ 5:55pm
pleocavee 10 Jun, 2024 @ 6:56pm 
Ah, also standard play setup does the full stack for reputation to max at 9, rather than ignoring the 7/8 reputation component to max at 7
pleocavee 12 Jun, 2024 @ 12:06am 
Oneee more thing. For extended play, players should only be dealt 4 objective cards rather than 5
Snowman  [developer] 16 Jun, 2024 @ 8:36pm 
Thank you for that report. I am working on the stacking issue. The other two rules issues were quick to knock out. Once I have the stacking working, then it will all go out together in one patch.
Snowman  [developer] 17 Jun, 2024 @ 6:46am 
@pleocavee thanks again for the bug reports. All three issues are fixed in the latest uploaded version, 1.1.1.
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Showing 1-12 of 12 comments
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